{"baseVals":{"rating":5,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"wave_mode":6,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.3116,"wave_scale":1.22891,"wave_smoothing":0,"wave_mystery":0.2,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0,"wave_g":0,"wave_b":0,"ob_r":1,"ob_g":1,"ob_b":1,"ib_size":0,"ib_a":0.5,"mv_x":64,"mv_y":48,"mv_l":0,"mv_b":0.4999,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":100,"textured":1,"x":0.4999,"rad":0.143922,"tex_zoom":4.574821,"g":1,"b":1,"a":0.9,"r2":0.84,"g2":0.93,"b2":1,"border_r":0.8,"border_g":0,"border_a":0.4},"init_eqs_str":"a.q24=0;","frame_eqs_str":"a.textured=bnot(a.q24);a.rad=.2*Math.max(Math.sin(div(a.time,9))-.6,0);a.x=.5+.01*Math.sin(div(a.time,2));a.border_r=.4*(1.5+Math.sin(div(a.time,18)));a.border_g=.4*(1.5+Math.sin(div(a.time,38)));a.border_b=.4*(1.5+Math.sin(div(a.time,28)));"},{"baseVals":{"enabled":1,"sides":63,"additive":1,"rad":1.998625,"tex_zoom":0.499805,"g":1,"b":1,"a":0.1,"r2":1,"b2":1,"a2":0.6,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0},"init_eqs_str":"a.trel=0;a.q20=0;a.q28=0;a.q26=0;","frame_eqs_str":"a.trel=div(a.time,2)+a.q20;a.x=.5+Math.sin(a.trel);a.y=.5+Math.cos(1.3*a.trel+div(a.q28,3));a.rad=.03;a.a=div(a.q26,4)+.2;a.a2=0;a.a=1;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":1,"scaling":0.891519,"smoothing":0.82,"a":0.6},"init_eqs_str":"a.xang=0;a.ampl=0;a.fov=0;a.winkel=0;a.t1=0;a.yang=0;a.t3=0;a.vol_m=0;a.my=0;a.oz=0;a.t_rel=0;a.pulse=0;a.exc=0;a.mz=0;a.q26=0;a.oy=0;a.mx=0;a.t2=0;a.vol=0;a.zang=0;a.monitor=0;a.t_abs=0;a.ox=0;","frame_eqs_str":"a.t1=Math.cos(div(a.time,3));a.t2=Math.sin(div(a.time,7));a.vol=a.mid_att+a.treb_att;a.vol_m=.999*a.vol_m+.001*a.vol;a.exc=above(a.vol,1.1*a.vol_m);a.pulse=.95*a.pulse+.05*a.exc;a.winkel+=div(a.pulse,3);a.t3=a.winkel;","point_eqs_str":"a.t_abs=a.sample;a.t_rel=a.sample-div(a.time,6);a.ampl=Math.sin(3*a.t_abs);a.ox=3*Math.sin(a.time)+a.ampl*Math.sin(267*a.t_rel);a.oy=3*Math.cos(a.time)+a.ampl*Math.cos(277*a.t_rel);a.oz=0*Math.cos(div(a.t_rel*a.time,23))+4*a.t_abs;a.r=sqr(Math.sin(3.4*a.t_rel));a.g=sqr(Math.sin(2.3*a.t_rel));a.b=sqr(Math.cos(.9*a.t_rel));a.a=.2*Math.cos(1*a.t_abs)+div(a.q26,16);a.xang=a.t2+div(a.t3,3);a.yang=a.t1*a.t2-div(a.t3,4);a.zang=a.t3;a.fov=.2;a.monitor=a.t2;a.mx=a.ox*Math.cos(a.zang)-\na.oy*Math.sin(a.zang);a.my=a.ox*Math.sin(a.zang)+a.oy*Math.cos(a.zang);a.ox=a.mx;a.oy=a.my;a.mx=a.ox*Math.cos(a.yang)+a.oz*Math.sin(a.yang);a.mz=-a.ox*Math.sin(a.yang)+a.oz*Math.cos(a.yang);a.ox=a.mx;a.oz=a.mz;a.my=a.oy*Math.cos(a.xang)-a.oz*Math.sin(a.xang);a.mz=a.oy*Math.sin(a.xang)+a.oz*Math.cos(a.xang);a.oy=a.my;a.oz=a.mz;a.oz-=6;a.x=div(a.ox*a.fov,a.oz)+.5;a.y=div(a.oy*a.fov,a.oz)+.5;"},{"baseVals":{"enabled":1,"samples":232,"usedots":1,"additive":1,"scaling":0.891519,"smoothing":0.82,"a":0.1},"init_eqs_str":"a.xang=0;a.ampl=0;a.fov=0;a.t1=0;a.yang=0;a.my=0;a.oz=0;a.t_rel=0;a.mz=0;a.oy=0;a.mx=0;a.t2=0;a.zang=0;a.monitor=0;a.t_abs=0;a.ox=0;","frame_eqs_str":"a.t1=2*Math.sin(div(a.time,15));a.t2=2*Math.sin(div(a.time,11));a.monitor=a.time;","point_eqs_str":"a.t_abs=a.sample;a.t_rel=a.sample-div(a.time,5);a.ampl=a.time;a.ox=10*a.ampl*Math.sin(68*a.t_abs);a.oy=10*a.ampl*Math.cos(28*a.t_abs);a.oz=10*a.ampl*Math.cos(128*a.t_abs);a.r=Math.sin(1335*a.t_abs)+1;a.g=Math.sin(1783*a.t_abs)+1;a.b=div(randint(5),5);a.a=.5+.25*Math.sin(15*a.t_rel);a.xang=a.t1;a.yang=a.t1;a.zang=a.t1;a.fov=.12;a.mx=a.ox*Math.cos(a.zang)-a.oy*Math.sin(a.zang);a.my=a.ox*Math.sin(a.zang)+a.oy*Math.cos(a.zang);a.ox=a.mx;a.oy=a.my;a.mx=a.ox*Math.cos(a.yang)+a.oz*\nMath.sin(a.yang);a.mz=-a.ox*Math.sin(a.yang)+a.oz*Math.cos(a.yang);a.ox=a.mx;a.oz=a.mz;a.my=a.oy*Math.cos(a.xang)-a.oz*Math.sin(a.xang);a.mz=a.oy*Math.sin(a.xang)+a.oz*Math.cos(a.xang);a.oy=a.my;a.oz=a.mz;a.oz-=6;a.x=div(a.ox*a.fov,a.oz)+.5;a.y=div(a.oy*a.fov,a.oz)+.5;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.stop=0;a.index2=0;a.index4=0;a.accel=0;a.index=0;a.q22=0;a.q21=0;a.q29=0;a.q1=0;a.dec_med=0;a.index3=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.movez=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q32=0;a.q28=0;a.q30=0;a.q20=0;a.stop2=0;a.index4=randint(12);a.p1=0;","frame_eqs_str":"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.index4=mod(a.index4+\na.is_beat*bnot(a.index)*bnot(a.index2)*bnot(a.index3),8);a.monitor=a.index4;a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.14159265359*a.p2,2);a.q27=8-a.index;a.q28=a.index3;a.q29=a.index4;a.stop=equal(a.index,4);a.stop2=.9*a.stop2+.1*a.stop;a.accel=a.stop-a.stop2;a.movez+=div(1.2,a.fps);a.q30=a.movez;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);\na.q3=-a.q2;a.q4=a.q1;a.zoom=1;a.q32=pow(.996,div(30,a.fps));","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec2 uv_1;\n  uv_1 = uv;\n  vec2 zz_2;\n  vec2 arg_3;\n  int tmpvar_4;\n  tmpvar_4 = int(q29);\n  int tmpvar_5;\n  tmpvar_5 = int((float(mod (float(tmpvar_4), 4.0))));\n  vec3 tmpvar_6;\n  tmpvar_6 = (0.03 * texture (sampler_noise_lq, ((uv * 0.3) + (0.01 * rand_frame).xy))).xyz;\n  zz_2 = (((\n    ((uv - 0.5) * texsize.xy)\n   * 0.015) * q27) * aspect.zw);\n  mat2 tmpvar_7;\n  tmpvar_7[uint(0)] = _qa.xy;\n  tmpvar_7[1u] = _qa.zw;\n  zz_2 = (zz_2 * tmpvar_7);\n  if ((tmpvar_5 == 0)) {\n    arg_3 = clamp ((sin(zz_2) / cos(zz_2)), vec2(-8.0, -8.0), vec2(8.0, 8.0));\n  } else {\n    if ((tmpvar_5 == 1)) {\n      arg_3 = clamp (((\n        sin(zz_2)\n       / \n        cos(zz_2)\n      ) / cos(zz_2.yx)), vec2(-8.0, -8.0), vec2(8.0, 8.0));\n    } else {\n      if ((tmpvar_5 == 2)) {\n        arg_3 = clamp (exp(zz_2.yx), vec2(-8.0, -8.0), vec2(8.0, 8.0));\n      } else {\n        if ((tmpvar_5 == 3)) {\n          arg_3 = clamp (sin((2.0 * zz_2.yx)), vec2(-8.0, -8.0), vec2(8.0, 8.0));\n        };\n      };\n    };\n  };\n  if ((tmpvar_4 >= 4)) {\n    arg_3 = (arg_3 - (sqrt(\n      dot (zz_2, zz_2)\n    ) / 4.0));\n  };\n  uv_1 = (uv + ((arg_3 * texsize.zw) * (1.0 + \n    (4.0 * q28)\n  )));\n  vec4 tmpvar_8;\n  tmpvar_8.w = 1.0;\n  tmpvar_8.xyz = (((q32 * texture (sampler_main, uv_1).xyz) + (tmpvar_6 * 0.8)) - 0.03);\n  ret = tmpvar_8.xyz;\n }","comp":"vec3 xlat_mutableblur;\nvec3 xlat_mutableneu;\nvec3 xlat_mutableret1;\n shader_body { \n  vec2 uv_1;\n  float inten_2;\n  float dist_3;\n  vec2 uv2_4;\n  uv_1 = (uv - 0.5);\n  uv_1 = (uv_1 * aspect.xy);\n  mat2 tmpvar_5;\n  tmpvar_5[uint(0)] = _qa.xy;\n  tmpvar_5[1u] = _qa.zw;\n  uv_1 = (uv_1 * tmpvar_5);\n  uv2_4.x = ((uv_1.x * 0.0007962743) - (uv_1.y * 0.9999997));\n  uv2_4.y = ((uv_1.x * 0.9999997) + (uv_1.y * 0.0007962743));\n  uv2_4 = (uv2_4 * aspect.yx);\n  dist_3 = (1.0 - fract((0.25 + q30)));\n  inten_2 = ((pow (dist_3, 0.3) * (1.0 - dist_3)) * 2.0);\n  vec2 tmpvar_6;\n  tmpvar_6 = (((2.0 * uv2_4) * dist_3) + 0.5);\n  xlat_mutableblur = ((texture (sampler_blur2, tmpvar_6).xyz * scale2) + bias2);\n  xlat_mutableneu = (texture (sampler_main, tmpvar_6).xyz + xlat_mutableblur);\n  xlat_mutableret1 = (xlat_mutableneu * inten_2);\n  uv2_4.x = ((uv_1.x * -0.9999987) - (uv_1.y * 0.001592548));\n  uv2_4.y = ((uv_1.x * 0.001592548) + (uv_1.y * -0.9999987));\n  uv2_4 = (uv2_4 * aspect.yx);\n  dist_3 = (1.0 - fract((0.5 + q30)));\n  inten_2 = ((pow (dist_3, 0.3) * (1.0 - dist_3)) * 2.0);\n  vec2 tmpvar_7;\n  tmpvar_7 = (((2.0 * uv2_4) * dist_3) + 0.5);\n  xlat_mutableblur = ((texture (sampler_blur2, tmpvar_7).xyz * scale2) + bias2);\n  xlat_mutableneu = (texture (sampler_main, tmpvar_7).xyz + xlat_mutableblur);\n  xlat_mutableret1 = ((xlat_mutableret1 * 0.9) + (xlat_mutableneu * inten_2));\n  uv2_4.x = ((uv_1.x * -0.00238894) - (uv_1.y * -0.9999971));\n  uv2_4.y = ((uv_1.x * -0.9999971) + (uv_1.y * -0.00238894));\n  uv2_4 = (uv2_4 * aspect.yx);\n  dist_3 = (1.0 - fract((0.75 + q30)));\n  inten_2 = ((pow (dist_3, 0.3) * (1.0 - dist_3)) * 2.0);\n  vec2 tmpvar_8;\n  tmpvar_8 = (((2.0 * uv2_4) * dist_3) + 0.5);\n  xlat_mutableblur = ((texture (sampler_blur2, tmpvar_8).xyz * scale2) + bias2);\n  xlat_mutableneu = (texture (sampler_main, tmpvar_8).xyz + xlat_mutableblur);\n  xlat_mutableret1 = ((xlat_mutableret1 * 0.9) + (xlat_mutableneu * inten_2));\n  uv2_4.x = ((uv_1.x * 0.9999949) - (uv_1.y * -0.003185092));\n  uv2_4.y = ((uv_1.x * -0.003185092) + (uv_1.y * 0.9999949));\n  uv2_4 = (uv2_4 * aspect.yx);\n  dist_3 = (1.0 - fract((1.0 + q30)));\n  inten_2 = ((pow (dist_3, 0.3) * (1.0 - dist_3)) * 2.0);\n  vec2 tmpvar_9;\n  tmpvar_9 = (((2.0 * uv2_4) * dist_3) + 0.5);\n  xlat_mutableblur = ((texture (sampler_blur2, tmpvar_9).xyz * scale2) + bias2);\n  xlat_mutableneu = (texture (sampler_main, tmpvar_9).xyz + xlat_mutableblur);\n  xlat_mutableret1 = ((xlat_mutableret1 * 0.9) + (xlat_mutableneu * inten_2));\n  vec4 tmpvar_10;\n  tmpvar_10.w = 1.0;\n  tmpvar_10.xyz = (xlat_mutableret1 + (vec3(0.0, 0.0, 0.15) * rad));\n  ret = tmpvar_10.xyz;\n }"}