{"baseVals":{"rating":0,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"wave_mode":5,"wave_dots":1,"wave_thick":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":5.552,"wave_smoothing":0.504,"wave_mystery":-1,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpanimspeed":0.442,"warpscale":0.498,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_g":0,"wave_b":0,"ob_size":0,"ob_r":1,"ob_g":1,"ob_b":1,"ob_a":0.05,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":0.85,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0,"b1x":0.6999,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"textured":1,"rad":0.623916,"tex_zoom":1.728368,"g":1,"b":1,"a":0.9,"r2":1,"b2":1,"a2":0.9,"border_a":0},"init_eqs_str":"","frame_eqs_str":""},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"sides":5,"additive":1,"x":0.9,"rad":0.22613,"g":0.6,"g2":0,"border_a":0},"init_eqs_str":"","frame_eqs_str":"a.x=.05+div(randint(900),1E3);a.y=.05+div(randint(900),1E3);a.ang=div(randint(320),100);"},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.index2=0;a.pos=0;a.index=0;a.q18=0;a.q22=0;a.q21=0;a.q29=0;a.q1=0;a.dec_med=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.t_rel=0;a.dec_slow=0;a.q10=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.rota=0;a.q19=0;a.beat=0;a.p1=0;a.peak=0;a.flash=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q28=0;a.q20=0;","frame_eqs_str":"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,12);a.index2=mod(a.index2+a.is_beat*bnot(a.index),6);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak+.5;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass_att+\na.mid_att+a.treb+1;a.q26=3;a.flash=a.flash*a.dec_med+a.q24*(1-a.dec_med);a.q19=a.flash;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,8);a.q27=a.index+1;a.pos+=div(a.q20,40);a.q28=a.index2+1;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.rota=a.q1;a.q29=4*a.q1;a.zoom=1;a.warp=.01;a.rot=div(0*a.q2,28);a.t_rel+=div(a.q20+a.q22,a.fps);a.q18=Math.sin(div(a.t_rel*a.q27,23));a.q19=Math.cos(div(a.t_rel*a.q27,\n12));a.q10=a.t_rel;","pixel_eqs_str":"a.rot=.1*Math.sin(div(a.time,4))*(1-a.rad);a.dx=0;","warp":" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1.w = 1.0;\n  tmpvar_1.xyz = (texture (sampler_main, uv).xyz * 0.9);\n  ret = tmpvar_1.xyz;\n }","comp":"vec2 xlat_mutablers;\nvec2 xlat_mutablers2;\n shader_body { \n  vec3 ret1_1;\n  vec2 tmpvar_2;\n  tmpvar_2.x = q18;\n  tmpvar_2.y = q19;\n  vec2 tmpvar_3;\n  tmpvar_3 = ((12.0 * (\n    (uv - 0.5)\n   + \n    (0.2 * tmpvar_2)\n  )) * aspect.xy);\n  float tmpvar_4;\n  float tmpvar_5;\n  tmpvar_5 = (min (abs(\n    (tmpvar_3.y / tmpvar_3.x)\n  ), 1.0) / max (abs(\n    (tmpvar_3.y / tmpvar_3.x)\n  ), 1.0));\n  float tmpvar_6;\n  tmpvar_6 = (tmpvar_5 * tmpvar_5);\n  tmpvar_6 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_6) + 0.05368138) * tmpvar_6) - 0.1173503)\n     * tmpvar_6) + 0.1938925) * tmpvar_6) - 0.3326756)\n   * tmpvar_6) + 0.9999793) * tmpvar_5);\n  tmpvar_6 = (tmpvar_6 + (float(\n    (abs((tmpvar_3.y / tmpvar_3.x)) > 1.0)\n  ) * (\n    (tmpvar_6 * -2.0)\n   + 1.570796)));\n  tmpvar_4 = (tmpvar_6 * sign((tmpvar_3.y / tmpvar_3.x)));\n  if ((abs(tmpvar_3.x) > (1e-08 * abs(tmpvar_3.y)))) {\n    if ((tmpvar_3.x < 0.0)) {\n      if ((tmpvar_3.y >= 0.0)) {\n        tmpvar_4 += 3.141593;\n      } else {\n        tmpvar_4 = (tmpvar_4 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_4 = (sign(tmpvar_3.y) * 1.570796);\n  };\n  float tmpvar_7;\n  tmpvar_7 = (time / 4.0);\n  xlat_mutablers.x = ((tmpvar_4 / q28) + tmpvar_7);\n  xlat_mutablers.y = ((0.2 / (0.1 + \n    sqrt(dot (tmpvar_3, tmpvar_3))\n  )) + tmpvar_7);\n  vec4 tmpvar_8;\n  tmpvar_8 = texture (sampler_main, xlat_mutablers);\n  ret1_1 = tmpvar_8.xyz;\n  vec2 tmpvar_9;\n  tmpvar_9.y = 0.0;\n  tmpvar_9.x = texsize.z;\n  vec2 tmpvar_10;\n  tmpvar_10.x = 0.0;\n  tmpvar_10.y = texsize.w;\n  vec2 tmpvar_11;\n  tmpvar_11.x = (texture (sampler_main, (xlat_mutablers - tmpvar_9)).xyz - texture (sampler_main, (xlat_mutablers + tmpvar_9)).xyz).x;\n  tmpvar_11.y = (texture (sampler_main, (xlat_mutablers - tmpvar_10)).xyz - texture (sampler_main, (xlat_mutablers + tmpvar_10)).xyz).x;\n  float tmpvar_12;\n  float tmpvar_13;\n  tmpvar_13 = (min (abs(\n    (tmpvar_3.y / tmpvar_3.x)\n  ), 1.0) / max (abs(\n    (tmpvar_3.y / tmpvar_3.x)\n  ), 1.0));\n  float tmpvar_14;\n  tmpvar_14 = (tmpvar_13 * tmpvar_13);\n  tmpvar_14 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_14) + 0.05368138) * tmpvar_14) - 0.1173503)\n     * tmpvar_14) + 0.1938925) * tmpvar_14) - 0.3326756)\n   * tmpvar_14) + 0.9999793) * tmpvar_13);\n  tmpvar_14 = (tmpvar_14 + (float(\n    (abs((tmpvar_3.y / tmpvar_3.x)) > 1.0)\n  ) * (\n    (tmpvar_14 * -2.0)\n   + 1.570796)));\n  tmpvar_12 = (tmpvar_14 * sign((tmpvar_3.y / tmpvar_3.x)));\n  if ((abs(tmpvar_3.x) > (1e-08 * abs(tmpvar_3.y)))) {\n    if ((tmpvar_3.x < 0.0)) {\n      if ((tmpvar_3.y >= 0.0)) {\n        tmpvar_12 += 3.141593;\n      } else {\n        tmpvar_12 = (tmpvar_12 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_12 = (sign(tmpvar_3.y) * 1.570796);\n  };\n  xlat_mutablers2.x = tmpvar_12;\n  xlat_mutablers2.y = (((\n    (0.1 * q27)\n   / \n    ((abs((0.2 * q1)) + 0.1) + sqrt(dot (tmpvar_3, tmpvar_3)))\n  ) + time) + ((xlat_mutablers.x * \n    sin((time / 14.0))\n  ) * 2.0));\n  xlat_mutablers2 = ((0.15 * cos(\n    ((xlat_mutablers2 * q27) * 3.0)\n  )) - (tmpvar_11 * 2.0));\n  ret1_1 = ((tmpvar_8.xyz + vec3(clamp (\n    ((0.01 * q26) / sqrt(dot (xlat_mutablers2, xlat_mutablers2)))\n  , 0.0, 1.0))) - 0.1);\n  vec4 tmpvar_15;\n  tmpvar_15.w = 1.0;\n  tmpvar_15.xyz = ret1_1;\n  ret = tmpvar_15.xyz;\n }"}