{"baseVals":{"rating":0,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"wave_mode":4,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":0.5274,"wave_smoothing":0.45,"modwavealphastart":0,"modwavealphaend":1.32,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0.8,"wave_g":0.49,"ob_r":1,"ob_g":1,"ob_b":1,"ib_size":0.11,"mv_x":31.999994,"mv_y":19.200005,"mv_l":0,"mv_r":0.4999,"mv_g":0.4999,"mv_b":0.4999,"mv_a":0,"b1x":0.6999,"b1ed":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.index2=0;a.index=0;a.q22=0;a.q21=0;a.q29=0;a.movex=0;a.q1=0;a.dec_med=0;a.index3=0;a.rott=0;a.is_beat=0;a.q31=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q10=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.movez=0;a.crawl=0;a.beat=0;a.vol=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q32=0;a.q28=0;a.q30=0;a.q20=0;","frame_eqs_str":"a.dec_med=pow(.7,div(30,a.fps));a.dec_slow=pow(.96,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.q20=a.avg;a.q21=\na.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass_att+a.mid_att+a.treb_att;a.q27=a.index+1;a.q28=a.index2;a.k1=a.is_beat*equal(mod(a.index,2),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,2);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.vol=a.vol*a.dec_slow+a.q26*(1-a.dec_slow)+a.q24*a.q1;a.q10=a.q27*a.q28;a.movex+=div(.03*30,a.fps);a.q29=a.movex;a.movez+=div(2.1,a.fps);a.q30=a.movez;a.crawl+=div(.03*(2+a.q22),a.fps);\na.q31=a.crawl;a.q32=2+Math.sin(div(a.time,7));a.monitor=a.index2;a.zoom=1+.01*a.q1;a.dy=.005;a.dx=0;a.warp=0;a.rot=0;","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec2 uv_1;\n  vec2 uv6_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = ((uv - 0.5) * aspect.xy);\n  float x_4;\n  x_4 = (tmpvar_3.x * tmpvar_3.y);\n  float tmpvar_5;\n  tmpvar_5 = ((q10 * 24.0) * sqrt((x_4 * x_4)));\n  uv_1 = (uv + (vec2(0.0, 0.01) * dot (\n    ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n  , vec3(0.32, 0.49, 0.29))));\n  uv_1 = (uv_1 - (clamp (\n    ((sin(tmpvar_5) / cos(tmpvar_5)) * normalize(tmpvar_3))\n  , vec2(-2.0, -2.0), vec2(2.0, 2.0)) / 200.0));\n  uv6_2 = (0.4 * sin((\n    (uv_1 * 6.0)\n   + \n    (rand_frame * 16.0)\n  .xy)));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = (((\n    (texture (sampler_main, uv_1).xyz - (((texture (sampler_blur2, \n      fract(uv_1)\n    ).xyz * scale2) + bias2) * 0.02))\n   + \n    (0.1 * (vec3((0.1 / sqrt(\n      dot (uv6_2, uv6_2)\n    ))) * (0.5 * (1.0 + roam_cos)).xyz))\n  ) * 0.99) - 0.025);\n  ret = tmpvar_6.xyz;\n }","comp":"vec2 xlat_mutabledz;\nvec2 xlat_mutableuv3;\n shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1.y = 0.0;\n  tmpvar_1.x = texsize.z;\n  vec2 tmpvar_2;\n  tmpvar_2.x = 0.0;\n  tmpvar_2.y = texsize.w;\n  vec2 tmpvar_3;\n  tmpvar_3.x = ((uv.x - 0.5) + 0.5);\n  tmpvar_3.y = uv.y;\n  xlat_mutabledz.x = dot ((texture (sampler_main, (tmpvar_3 + tmpvar_1)).xyz - texture (sampler_main, (tmpvar_3 - tmpvar_1)).xyz), vec3(0.32, 0.49, 0.29));\n  xlat_mutabledz.y = dot ((texture (sampler_main, (tmpvar_3 + tmpvar_2)).xyz - texture (sampler_main, (tmpvar_3 - tmpvar_2)).xyz), vec3(0.32, 0.49, 0.29));\n  xlat_mutableuv3 = ((0.4 * cos(\n    (42.0 * uv3)\n  )) + (64.0 * xlat_mutabledz));\n  float tmpvar_4;\n  tmpvar_4 = clamp ((0.01 / sqrt(\n    dot (xlat_mutableuv3, xlat_mutableuv3)\n  )), 0.0, 1.0);\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = (clamp ((\n    (12.0 * ((texture (sampler_main, (tmpvar_3 + \n      (0.2 * xlat_mutabledz)\n    )).xyz - (q1 * xlat_mutabledz.y)) + 0.04))\n   * \n    (0.1 + max (vec3(0.0, 0.0, 0.0), ((\n      (0.1 * vec3(tmpvar_4))\n     + \n      (0.9 * dot (vec3(tmpvar_4), vec3(0.32, 0.49, 0.29)))\n    ) * 1.252262)))\n  ), 0.0, 1.0) - 0.05);\n  ret = tmpvar_5.xyz;\n }"}