{"baseVals":{"rating":5,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"modwavealphabyvolume":1,"darken":1,"wave_a":0.001,"wave_scale":10.437056,"wave_smoothing":0.45,"wave_mystery":0.08,"modwavealphastart":0,"modwavealphaend":1.32,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0,"wave_g":0.99,"ob_size":0,"ob_r":1,"ob_g":1,"ob_b":1,"ib_size":0,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.4999,"mv_g":0.4999,"mv_b":0.4999,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"rad":0.048958,"tex_ang":1.00531,"tex_zoom":1.531168,"r":0.5,"g":1,"b":0.9,"r2":0.83,"g2":0.93,"b2":0.8,"a2":1,"border_b":0,"border_a":0},"init_eqs_str":"a.trel=0;a.q20=0;a.q28=0;a.q26=0;","frame_eqs_str":"a.trel=div(a.time,2)+a.q20;a.x=.5+Math.sin(2*a.trel);a.y=.5+Math.cos(1.3*a.trel+div(a.q28,3));a.a=div(a.q26,4)+.2;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"x":0.503,"rad":0.038857,"tex_zoom":0.609857,"g":0.1,"a":0.9,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0},"init_eqs_str":"a.is_beat=0;a.t0=0;a.q21=0;","frame_eqs_str":"a.x=div(randint(10),10);a.y=div(randint(10),10);a.r=div(randint(4),3);a.g=div(randint(4),3);a.b=div(randint(4),3);a.is_beat=above(a.time,a.t0+.03);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.a=Math.min(div(a.q21,2),.9)*a.is_beat;a.rad=div(a.a*a.a,3);"},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":1,"sep":120,"additive":1,"scaling":0.891519,"smoothing":0.82,"a":0.6},"init_eqs_str":"a.k1=0;a.k2=0;a.xi=0;a.yi=0;a.dx=0;a.dy=0;a.q22=0;a.t2=0;a.t1=1+.3*(.01*randint(101)-.01*randint(101));a.t2=1+.3*(.01*randint(101)-.01*randint(101));a.t3=1+.3*(.01*randint(101)-.01*randint(101));a.t4=1+.3*(.01*randint(101)-.01*randint(101));a.t5=1+.3*(.01*randint(101)-.01*randint(101));a.t6=1+.3*(.01*randint(101)-.01*randint(101));a.t7=1+.3*(.01*randint(101)-.01*randint(101));a.t8=1+.3*(.01*randint(101)-.01*randint(101));","frame_eqs_str":"a.t2+=a.bass_att;","point_eqs_str":"a.k1=mod(100*a.sample,8);a.k2=bnot(a.k1);a.xi=a.value1*a.k2+a.xi*(1-a.k2);a.yi=a.value2*(1-a.k2)+a.yi*a.k2;a.dx=.99*a.dx+a.xi;a.dy=.99*a.dy+a.yi;a.x=.5+div(a.xi,2);a.y=.5+div(a.yi,2);a.a=div(a.q22,8);a.a=Math.min(a.a,.2);"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.index=0;a.q22=0;a.q21=0;a.fade=0;a.q1=0;a.dec_med=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q32=0;a.q20=0;a.fade=.5;","frame_eqs_str":"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.k1=a.is_beat*equal(a.index,0);a.p1=\na.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.14159265358*a.p2,2);a.q27=a.index+1;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.zoom=1;a.rot=-0*a.index;a.fade=a.fade*a.dec_med+pow(.996,div(30,a.fps))*(1-a.dec_med);a.q32=a.fade;","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec2 zz_1;\n  mat2 tmpvar_2;\n  tmpvar_2[uint(0)] = _qa.xy;\n  tmpvar_2[1u] = _qa.zw;\n  zz_1 = (((\n    (uv - vec2(0.5, 0.5))\n   * texsize.xy) * (0.015 * q27)) * tmpvar_2);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = (((q32 * texture (sampler_main, \n    (uv + ((clamp (\n      (sin(zz_1) / cos(zz_1))\n    , vec2(-20.0, -20.0), vec2(20.0, 20.0)) * texsize.zw) * 8.0))\n  ).xyz) + (\n    (0.03 * texture (sampler_noise_lq, ((uv * 0.3) + (0.01 * rand_frame).xy)))\n  .xyz * \n    (1.0 - ((texture (sampler_blur1, uv).xyz * scale1) + bias1))\n  )) - 0.02);\n  ret = tmpvar_3.xyz;\n }","comp":" shader_body { \n  vec4 tmpvar_1;\n  tmpvar_1 = texture (sampler_main, uv);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = ((tmpvar_1.xyz + clamp (\n    (3.0 * (((texture (sampler_blur1, \n      (uv - (0.01 * tmpvar_1.xyz).xy)\n    ).xyz * scale1) + bias1) - vec3(0.1, 0.1, 0.2)))\n  , 0.0, 1.0)) * 1.3);\n  ret = tmpvar_2.xyz;\n }"}