{"baseVals":{"rating":0,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"wave_mode":1,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"darken":1,"wave_a":0.001,"wave_scale":2.232543,"wave_smoothing":0.81,"wave_mystery":-0.12,"modwavealphastart":0.47,"modwavealphaend":1.32,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0,"wave_g":0,"wave_b":0.3,"ob_r":1,"ob_g":1,"ob_b":1,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.4999,"mv_g":0.4999,"mv_b":0.4999,"mv_a":0,"b1ed":0.7},"shapes":[{"baseVals":{"enabled":1,"y":0.06,"rad":0.981146,"ang":0.753982,"tex_zoom":0.33105,"r":0,"g":0.7,"b":0.79,"a":0.08,"g2":0.5,"b2":0.69,"a2":0.03,"border_b":0,"border_a":0},"init_eqs_str":"","frame_eqs_str":""},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.index2=0;a.index4=0;a.index=0;a.q22=0;a.q21=0;a.q29=0;a.q1=0;a.dec_med=0;a.index3=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q28=0;a.q20=0;","frame_eqs_str":"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),5);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.q20=a.avg;a.q21=\na.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_slow*a.p2+(1-a.dec_slow)*a.p1;a.rott=div(3.14159265359*a.p2,2);a.q27=8-a.index;a.q28=a.index3;a.q29=a.index4;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.warp=.3*Math.sin(6.28*div(a.index+a.index2,8));","pixel_eqs_str":"a.rot=-.04*a.q2*(1-a.rad);a.dx=0;a.zoom=1.002+.04*a.rad;","warp":" shader_body { \n  vec2 dz_1;\n  vec2 tmpvar_2;\n  tmpvar_2.x = dot ((texture (sampler_main, (uv + vec2(0.002, 0.0))) - texture (sampler_main, (uv - vec2(0.002, 0.0)))), vec4(0.32, 0.49, 0.29, 0.0));\n  tmpvar_2.y = dot ((texture (sampler_main, (uv + vec2(0.0, 0.002))) - texture (sampler_main, (uv - vec2(0.0, 0.002)))), vec4(0.32, 0.49, 0.29, 0.0));\n  dz_1 = (sqrt(tmpvar_2) / 8.0);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ((texture (sampler_main, (\n    (uv - (dz_1 * 0.01))\n   + \n    ((((texture (sampler_blur1, uv).xyz * scale1) + bias1) * 0.01) * q22)\n  .xy)).xyz - (\n    sqrt(dot (dz_1, dz_1))\n   * 0.5)) + ((0.02 * vec3(\n    (dot (texture (sampler_noise_lq, uv), vec4(0.32, 0.49, 0.29, 0.0)) - 0.2)\n  )) * (1.0 - rad)));\n  ret = tmpvar_3.xyz;\n }","comp":"vec3 xlat_mutableret1;\nvec2 xlat_mutablers;\nvec2 xlat_mutablers0;\nvec2 xlat_mutableuv3;\n shader_body { \n  vec2 uv_1;\n  uv_1.x = uv.x;\n  float z_2;\n  uv_1.y = (uv.y - 0.1);\n  vec2 tmpvar_3;\n  tmpvar_3 = ((uv_1 - 0.5) * aspect.xy);\n  z_2 = (0.3 / tmpvar_3.y);\n  xlat_mutablers0.x = (tmpvar_3.x * z_2);\n  xlat_mutablers0.y = z_2;\n  xlat_mutablers.x = (xlat_mutablers0.x + (time / 2.0));\n  xlat_mutablers.y = (z_2 + time);\n  float tmpvar_4;\n  tmpvar_4 = clamp ((12.0 * tmpvar_3.y), 0.0, 1.0);\n  vec2 tmpvar_5;\n  tmpvar_5 = fract(((tmpvar_3 + 0.5) - (\n    ((vec3(dot (texture (sampler_noise_hq, (xlat_mutablers / 2.0)), vec4(0.32, 0.49, 0.29, 0.0))) - 0.55) * 0.1)\n   * tmpvar_4).xy));\n  vec2 tmpvar_6;\n  tmpvar_6.y = 0.0;\n  tmpvar_6.x = texsize.z;\n  vec2 tmpvar_7;\n  tmpvar_7.x = 0.0;\n  tmpvar_7.y = texsize.w;\n  vec2 tmpvar_8;\n  tmpvar_8.x = dot ((texture (sampler_main, (tmpvar_5 + tmpvar_6)).xyz - texture (sampler_main, (tmpvar_5 - tmpvar_6)).xyz), vec3(0.32, 0.49, 0.29));\n  tmpvar_8.y = dot ((texture (sampler_main, (tmpvar_5 + tmpvar_7)).xyz - texture (sampler_main, (tmpvar_5 - tmpvar_7)).xyz), vec3(0.32, 0.49, 0.29));\n  xlat_mutableuv3 = (tmpvar_5 + (tmpvar_8 * (1.0 - tmpvar_4)));\n  vec2 x_9;\n  x_9 = ((tmpvar_3 + 0.45) + (tmpvar_8 * 16.0));\n  xlat_mutableret1 = (texture (sampler_main, fract(xlat_mutableuv3)).xyz * (1.0 - (tmpvar_4 / 2.0)));\n  float tmpvar_10;\n  tmpvar_10 = clamp ((1.0 - dot (\n    (xlat_mutableret1 * 4.0)\n  , vec3(0.32, 0.49, 0.29))), 0.0, 1.0);\n  vec4 tmpvar_11;\n  tmpvar_11.w = 1.0;\n  tmpvar_11.xyz = (max ((xlat_mutableret1 + \n    ((vec3((0.02 / sqrt(\n      dot (x_9, x_9)\n    ))) * (1.0 - tmpvar_4)) * 2.0)\n  ), vec3((\n    (clamp ((1.0/((float(mod (\n      ((uv.x * 3234224.0) * uv_1.y)\n    , 22345.0))))), 0.0, 1.0) * (1.0 - tmpvar_4))\n   * tmpvar_10))) + clamp ((\n    (q22 * clamp (((\n      (0.01 * abs((xlat_mutableuv3.x - 0.5)))\n     / \n      abs((xlat_mutableuv3.y - 0.55))\n    ) - (tmpvar_8 * 4.0)), 0.0, 1.0).x)\n   * tmpvar_10), 0.0, 1.0));\n  ret = tmpvar_11.xyz;\n }"}