{"baseVals":{"rating":3,"gammaadj":1.98,"decay":0.5,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":3,"wave_mode":5,"wave_dots":1,"wave_thick":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":5.552,"wave_smoothing":0.504,"wave_mystery":-1,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpanimspeed":1.459,"warpscale":2.007,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_g":0,"wave_b":0,"ob_r":1,"ob_g":1,"ob_b":1,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":0.85,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":100,"textured":1,"y":0.39,"rad":0.5113,"tex_zoom":0.86135,"g":1,"b":1,"r2":1,"b2":1,"a2":0.5,"border_a":0},"init_eqs_str":"","frame_eqs_str":"a.tex_ang=div(a.time,8);a.x=.5+.1*Math.sin(div(a.time,23));a.y=.5+.1*Math.cos(div(a.time,16));"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"sides":5,"additive":1,"x":0.9,"rad":0.22613,"g":0.6,"g2":0,"border_a":0},"init_eqs_str":"","frame_eqs_str":"a.x=.05+div(randint(900),1E3);a.y=.05+div(randint(900),1E3);a.ang=div(randint(320),100);a.r=.5+.5*Math.sin(div(a.time,7));a.g=.5+.5*Math.sin(div(a.time,12));a.b=.5+.5*Math.sin(div(a.time,4));a.r2=.5+.5*Math.sin(div(a.time,4));a.g2=.5+.5*Math.sin(div(a.time,9));a.b2=.5+.5*Math.sin(div(a.time,17));"},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.index=0;a.q22=0;a.q21=0;a.q1=0;a.dec_med=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q32=0;a.q20=0;","frame_eqs_str":"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.k1=a.is_beat*equal(a.index,0);a.p1=\na.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,2);a.q27=a.index+1;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.zoom=1.01;a.rot=-0*a.index;a.q32=pow(.996,div(30,a.fps));","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = ((uv * texsize.xy) * 0.03);\n  vec2 tmpvar_2;\n  tmpvar_2.x = (cos((tmpvar_1.y * q1)) * sin(-(tmpvar_1.y)));\n  tmpvar_2.y = (sin(tmpvar_1.x) * cos((tmpvar_1.y * q2)));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ((texture (sampler_main, (uv - \n    ((tmpvar_2 * texsize.zw) * 18.0)\n  )).xyz * 0.99) - 0.01);\n  ret = tmpvar_3.xyz;\n }","comp":"vec3 xlat_mutableret1;\nvec2 xlat_mutablers;\nvec2 xlat_mutableuv1;\nfloat xlat_mutablez;\n shader_body { \n  xlat_mutableuv1 = (uv - 0.5);\n  xlat_mutablez = (0.2 / abs((xlat_mutableuv1.y * xlat_mutableuv1.x)));\n  xlat_mutablers.x = ((xlat_mutableuv1.x * xlat_mutablez) + (time * sign(xlat_mutableuv1.x)));\n  xlat_mutablers.y = (xlat_mutablez / 2.0);\n  vec4 tmpvar_1;\n  tmpvar_1 = texture (sampler_noise_hq, xlat_mutablers);\n  xlat_mutableret1 = ((tmpvar_1.xyz * vec3(\n    greaterThanEqual (tmpvar_1.xyz, vec3(0.0, 0.0, 0.0))\n  )) - 0.5);\n  float tmpvar_2;\n  tmpvar_2 = clamp ((64.0 * xlat_mutableuv1.y), 0.0, 1.0);\n  vec2 tmpvar_3;\n  tmpvar_3 = fract(((\n    (xlat_mutableuv1 * (1.0 - abs(xlat_mutableuv1.x)))\n   - 0.5) - (\n    (xlat_mutableret1 * 0.05)\n   * tmpvar_2).xy));\n  vec2 tmpvar_4;\n  tmpvar_4.x = (1.0 - tmpvar_3.x);\n  tmpvar_4.y = tmpvar_3.y;\n  vec3 tmpvar_5;\n  tmpvar_5 = ((0.5 * texture (sampler_main, tmpvar_3)) + (0.5 * texture (sampler_main, tmpvar_4))).xyz;\n  xlat_mutableret1 = tmpvar_5;\n  float x_6;\n  x_6 = (tmpvar_3.y - 0.52);\n  xlat_mutableuv1 = (xlat_mutableuv1 * aspect.xy);\n  vec2 tmpvar_7;\n  tmpvar_7 = cos(((xlat_mutableuv1 * 2.0) + 2.0));\n  vec4 tmpvar_8;\n  tmpvar_8.w = 1.0;\n  tmpvar_8.xyz = (((\n    (tmpvar_5 * 2.0)\n   + \n    (((0.03 * rand_preset) / (0.02 + sqrt(\n      (x_6 * x_6)\n    ))) * (1.0 - dot ((tmpvar_5 * 2.0), vec3(0.32, 0.49, 0.29))))\n  .xyz) + clamp (\n    (0.03 / sqrt(dot (tmpvar_7, tmpvar_7)))\n  , 0.0, 1.0)) + ((\n    ((rand_preset * clamp ((0.5 - uv.y), 0.0, 1.0)) * (1.0 + slow_roam_cos))\n   / 4.0) * (1.0 - tmpvar_2)).xyz);\n  ret = tmpvar_8.xyz;\n }"}