{"baseVals":{"rating":1,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"darken":1,"wave_a":0.001,"wave_scale":2.232543,"wave_smoothing":0.81,"wave_mystery":0.28,"modwavealphastart":0.47,"modwavealphaend":1.32,"warpanimspeed":0.01,"warpscale":0.01,"zoom":1.001832,"dx":1,"warp":0.01,"sx":0.999997,"wave_r":0,"wave_g":0,"wave_b":0,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.4999,"mv_g":0.4999,"mv_b":0.4999,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.rad=0;a.ready=0;a.index2=0;a.index=0;a.q22=0;a.q21=0;a.movex=0;a.q1=0;a.dec_med=0;a.rott=0;a.ly=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q11=0;a.q10=0;a.q4=0;a.is_beat2=0;a.alt=0;a.q26=0;a.p2=0;a.avg=0;a.q19=0;a.beat=0;a.p1=0;a.lx=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q28=0;a.q30=0;a.q20=0;a.step=0;a.shift=0;a.step=0;","frame_eqs_str":"a.dec_med=pow(.8,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.4+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,4);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass_att+\na.mid_att+a.treb_att;a.ready=a.is_beat*bnot(a.ready)+bnot(a.is_beat2)*a.ready;a.is_beat2=a.ready*above(a.time,a.t0+.2);a.q19=a.is_beat2;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.14159265359*a.p2,2);a.q27=a.index+1;a.q28=a.index2+1;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.movex+=div(.06,a.fps);a.q30=a.movex;a.alt=a.alt*(1-a.dec_med)+a.q26*a.dec_med;a.q26-=a.alt;a.step=a.step+Math.max(a.q26,0)+a.q24-\nMath.floor(a.step);a.q30=a.step;a.q30=a.movex;a.lx+=div(.03,a.fps);a.ly+=div(.3,a.fps)*a.q2;a.q10=a.lx;a.q11=0;a.zoom=1+0*a.rad;a.dx=0;a.dy=0;a.rot=.1*a.q1;","pixel_eqs_str":"","pixel_eqs":"","warp":"vec3 xlat_mutablemus;\n shader_body { \n  vec2 uv_1;\n  vec2 uv6_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = ((uv - 0.5) * aspect.xy);\n  float tmpvar_4;\n  tmpvar_4 = (((q28 - 1.0) * sqrt(\n    dot (tmpvar_3, tmpvar_3)\n  )) + (rand_frame * 86.0)).x;\n  uv_1 = (uv + ((\n    ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n  .xy * vec2(0.0, 1.0)) + (0.01 * \n    clamp (((sin(tmpvar_4) / cos(tmpvar_4)) * normalize(tmpvar_3)), vec2(-18.0, -18.0), vec2(18.0, 18.0))\n  )));\n  uv6_2 = (0.4 * sin((\n    ((tmpvar_3 * 2.0) * q28)\n   + rand_frame.xy)));\n  xlat_mutablemus = (vec3((0.06 / sqrt(\n    dot (uv6_2, uv6_2)\n  ))) * roam_sin.xyz);\n  vec3 tmpvar_5;\n  tmpvar_5 = mix (xlat_mutablemus, vec3(dot (xlat_mutablemus, vec3(0.32, 0.49, 0.29))), vec3(clamp ((0.2 * \n    dot (xlat_mutablemus, vec3(0.32, 0.49, 0.29))\n  ), 0.0, 1.0)));\n  xlat_mutablemus = tmpvar_5;\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ((q24 * (\n    (((texture (sampler_main, (\n      ((uv_1 - 0.5) * 1.01)\n     + 0.48)).xyz - (\n      ((texture (sampler_blur2, fract(uv_1)).xyz * scale2) + bias2)\n     * 0.03)) + (0.15 * tmpvar_5)) * 0.97)\n   - 0.02)) + ((1.0 - q24) * texture (sampler_main, uv_orig).xyz));\n  ret = tmpvar_6.xyz;\n }","comp":"vec2 xlat_mutabledz;\nvec3 xlat_mutablemus;\nvec3 xlat_mutableneu;\nvec3 xlat_mutableret1;\nvec2 xlat_mutableuv3;\n shader_body { \n  vec2 uv2_1;\n  vec2 tmpvar_2;\n  tmpvar_2.y = 0.0;\n  tmpvar_2.x = texsize.z;\n  vec2 tmpvar_3;\n  tmpvar_3.x = 0.0;\n  tmpvar_3.y = texsize.w;\n  xlat_mutabledz.x = dot ((texture (sampler_main, (uv + tmpvar_2)).xyz - texture (sampler_main, (uv - tmpvar_2)).xyz), vec3(0.32, 0.49, 0.29));\n  xlat_mutabledz.y = dot ((texture (sampler_main, (uv + tmpvar_3)).xyz - texture (sampler_main, (uv - tmpvar_3)).xyz), vec3(0.32, 0.49, 0.29));\n  xlat_mutablemus = (texture (sampler_main, (0.1 * xlat_mutabledz)).xyz + 0.01);\n  uv2_1 = (uv - 0.5);\n  xlat_mutabledz = vec2(0.0, 0.0);\n  vec2 tmpvar_4;\n  tmpvar_4.x = q30;\n  float tmpvar_5;\n  tmpvar_5 = (q30 / 2.0);\n  tmpvar_4.y = tmpvar_5;\n  xlat_mutableuv3 = (((0.01999998 * uv2_1) + 0.5) + tmpvar_4);\n  xlat_mutableuv3 = (fract(xlat_mutableuv3) * aspect.xy);\n  xlat_mutableuv3 = (0.4 * cos((16.0 * xlat_mutableuv3)));\n  vec3 tmpvar_6;\n  tmpvar_6 = vec3((0.03 / sqrt(dot (xlat_mutableuv3, xlat_mutableuv3))));\n  xlat_mutableneu = ((0.00999999 * tmpvar_6) + (0.99 * dot (tmpvar_6, vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), xlat_mutableneu);\n  vec2 tmpvar_7;\n  tmpvar_7.x = q30;\n  tmpvar_7.y = tmpvar_5;\n  xlat_mutableuv3 = (((1.353333 * uv2_1) + 0.5) + tmpvar_7);\n  xlat_mutableuv3 = (fract(xlat_mutableuv3) * aspect.xy);\n  xlat_mutableuv3 = (0.4 * cos((16.0 * xlat_mutableuv3)));\n  vec3 tmpvar_8;\n  tmpvar_8 = vec3((0.03 / sqrt(dot (xlat_mutableuv3, xlat_mutableuv3))));\n  xlat_mutableneu = ((0.6766666 * tmpvar_8) + (0.3233334 * dot (tmpvar_8, vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (xlat_mutableret1, xlat_mutableneu);\n  vec2 tmpvar_9;\n  tmpvar_9.x = q30;\n  tmpvar_9.y = tmpvar_5;\n  xlat_mutableuv3 = (((0.6866666 * uv2_1) + 0.5) + tmpvar_9);\n  xlat_mutableuv3 = (fract(xlat_mutableuv3) * aspect.xy);\n  xlat_mutableuv3 = (0.4 * cos((16.0 * xlat_mutableuv3)));\n  vec3 tmpvar_10;\n  tmpvar_10 = vec3((0.03 / sqrt(dot (xlat_mutableuv3, xlat_mutableuv3))));\n  xlat_mutableneu = ((0.3433333 * tmpvar_10) + (0.6566667 * dot (tmpvar_10, vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (xlat_mutableret1, xlat_mutableneu);\n  vec2 tmpvar_11;\n  tmpvar_11.x = q30;\n  tmpvar_11.y = tmpvar_5;\n  xlat_mutableuv3 = (((0.01999998 * uv2_1) + 0.5) + tmpvar_11);\n  xlat_mutableuv3 = (fract(xlat_mutableuv3) * aspect.xy);\n  xlat_mutableuv3 = (0.4 * cos((16.0 * xlat_mutableuv3)));\n  vec3 tmpvar_12;\n  tmpvar_12 = vec3((0.03 / sqrt(dot (xlat_mutableuv3, xlat_mutableuv3))));\n  xlat_mutableneu = ((0.00999999 * tmpvar_12) + (0.99 * dot (tmpvar_12, vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (xlat_mutableret1, xlat_mutableneu);\n  vec4 tmpvar_13;\n  tmpvar_13.w = 1.0;\n  tmpvar_13.xyz = ((texture (sampler_main, (uv_orig * 0.8)).xyz + (xlat_mutablemus * 6.0)) + (32.0 * (xlat_mutableret1 * xlat_mutablemus)));\n  ret = tmpvar_13.xyz;\n }"}