{"baseVals":{"rating":5,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"wave_mode":2,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":20.944651,"wave_smoothing":0,"wave_mystery":0.08,"modwavealphastart":0,"modwavealphaend":1.32,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0,"wave_g":0.99,"ob_size":0.015,"ob_b":1,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.4999,"mv_g":0.4999,"mv_b":0.4999,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"additive":1,"rad":0.059738,"tex_ang":1.00531,"tex_zoom":1.531168,"r":0.5,"b":0.7,"g2":0,"a2":1,"border_r":0,"border_b":0,"border_a":0},"init_eqs_str":"a.q24=0;a.q22=0;","frame_eqs_str":"a.x=.5;a.y=.5;a.a=.3;a.a2=a.q24;a.b=.8;a.r=Math.min(1,div(a.q22,3)+.3);"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"sides":100,"textured":1,"rad":0.210912,"tex_zoom":0.050685,"g":1,"b":1,"a":0.6,"r2":1,"b2":1,"a2":0.2999,"border_a":0},"init_eqs_str":"a.t_rel=0;a.t1=0;a.t_rel=0;a.t_rel=0;a.t1=0;","frame_eqs_str":"a.t_rel=div(a.time,8);a.t1=a.t_rel-Math.floor(a.t_rel);a.tex_zoom=a.t1;"},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.index2=0;a.index=0;a.q22=0;a.q21=0;a.q6=0;a.q1=0;a.dec_med=0;a.q5=0;a.rott=0;a.is_beat=0;a.q31=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q10=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.beat=0;a.vol=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.p3=0;a.q3=0;a.t0=0;a.q7=0;a.q28=0;a.q30=0;a.q20=0;a.p4=0;a.step=0;a.step=0;","frame_eqs_str":"a.dec_med=pow(.7,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,0+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,16);a.index2=mod(a.index2+a.is_beat*bnot(a.index),2);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass_att+\na.mid_att+a.treb_att;a.q27=a.index+1;a.q28=a.index2;a.k1=a.is_beat*equal(mod(a.index,2),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,8);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.step+=a.q24;a.p3=a.p3*a.dec_slow+(1-a.dec_slow)*a.step;a.q30=a.step;a.p4=a.dec_slow*a.p4+(1-a.dec_slow)*a.q27;a.q31=a.p4;a.vol=a.bass+a.mid+a.treb;a.q5=2*div(a.bass_att,a.vol);a.q6=2*div(a.mid_att,a.vol);a.q7=2*div(a.treb_att,a.vol);a.q10=.3*Math.abs(Math.sin(div(a.time,\n5)));a.zoom=1;a.rot=-.001;","pixel_eqs_str":"a.zoom=1;","warp":"vec3 xlat_mutablemus;\n shader_body { \n  vec2 uv_1;\n  uv_1 = uv;\n  vec2 rs_2;\n  vec2 uv6_3;\n  vec2 tmpvar_4;\n  tmpvar_4 = ((uv_orig - 0.5) * aspect.xy);\n  uv6_3 = tmpvar_4;\n  float theta_5;\n  theta_5 = ((q1 * (\n    (6.0 * q2)\n   * \n    sqrt(dot (tmpvar_4, tmpvar_4))\n  )) + q30);\n  vec2 tmpvar_6;\n  tmpvar_6 = clamp (((\n    sin(theta_5)\n   / \n    cos(theta_5)\n  ) * -(\n    normalize((1.0/(tmpvar_4)))\n  )), vec2(-8.0, -8.0), vec2(8.0, 8.0));\n  rs_2 = tmpvar_6;\n  if ((q28 == 1.0)) {\n    rs_2 = (tmpvar_6 * cos((\n      (tmpvar_4.yx * 3.0)\n     * q27)));\n  };\n  uv_1 = (uv + (rs_2 / 40.0));\n  vec2 tmpvar_7;\n  tmpvar_7.x = rad;\n  tmpvar_7.y = sqrt(dot (tmpvar_4, tmpvar_4));\n  uv6_3 = (0.5 * tmpvar_7);\n  xlat_mutablemus = (vec3(clamp ((0.08 / \n    sqrt((uv6_3.y - q10))\n  ), 0.0, 1.0)) * vec3(1.0, 0.84, 0.5));\n  vec4 tmpvar_8;\n  tmpvar_8.w = 1.0;\n  tmpvar_8.xyz = (((\n    (texture (sampler_main, uv_1).xyz - (((texture (sampler_blur1, \n      fract(uv_1)\n    ).xyz * scale1) + bias1) * 0.04))\n   + \n    (0.05 * xlat_mutablemus)\n  ) * 0.98) - 0.006);\n  ret = tmpvar_8.xyz;\n }","comp":" shader_body { \n  vec2 uv1_1;\n  vec3 tmpvar_2;\n  tmpvar_2 = (texture (sampler_main, uv) * (1.0 - rad)).xyz;\n  vec2 tmpvar_3;\n  tmpvar_3.y = 0.0;\n  tmpvar_3.x = texsize.z;\n  vec2 tmpvar_4;\n  tmpvar_4.x = 0.0;\n  tmpvar_4.y = texsize.w;\n  vec2 tmpvar_5;\n  tmpvar_5.x = (texture (sampler_main, (uv - tmpvar_3)).xyz - texture (sampler_main, (uv + tmpvar_3)).xyz).x;\n  tmpvar_5.y = (texture (sampler_main, (uv - tmpvar_4)).xyz - texture (sampler_main, (uv + tmpvar_4)).xyz).x;\n  uv1_1 = ((0.3 * cos(\n    ((uv - 0.5) * 2.0)\n  )) - tmpvar_5);\n  float tmpvar_6;\n  tmpvar_6 = clamp ((0.04 / sqrt(\n    dot (uv1_1, uv1_1)\n  )), 0.0, 1.0);\n  uv1_1 = ((0.3 * cos(\n    (uv1_1 * 12.0)\n  )) - (9.0 * tmpvar_5));\n  vec4 tmpvar_7;\n  tmpvar_7.w = 1.0;\n  tmpvar_7.xyz = ((-(tmpvar_2) + tmpvar_6) + ((12.0 * vec3(\n    clamp ((0.04 / sqrt(dot (uv1_1, uv1_1))), 0.0, 1.0)\n  )) * sqrt(tmpvar_2)));\n  ret = tmpvar_7.xyz;\n }"}