{"baseVals":{"rating":5,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"wave_mode":4,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.038558,"wave_scale":0.372353,"wave_smoothing":0,"wave_mystery":0.2,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0.8,"wave_g":0.3,"ob_r":1,"ob_g":1,"ob_b":1,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.4999,"mv_g":0.4999,"mv_b":0.4999,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"usedots":1,"scaling":0.891519,"smoothing":0.82,"a":0.1},"init_eqs_str":"a.xang=0;a.fov=0;a.t1=0;a.yang=0;a.my=0;a.oz=0;a.t_rel=0;a.mz=0;a.oy=0;a.mx=0;a.t2=0;a.zang=0;a.monitor=0;a.t_abs=0;a.ox=0;","frame_eqs_str":"a.t1=2*Math.sin(div(a.time,15));a.t2=2*Math.sin(div(a.time,11));a.monitor=a.time;","point_eqs_str":"a.t_abs=a.sample;a.ox=Math.sin(68*a.t_abs);a.oy=Math.cos(63*a.t_abs);a.oz=Math.sin(125*a.t_abs);a.r=1;a.g=.5;a.b=1;a.t_rel=a.sample-div(a.time,127);a.t_rel-=Math.floor(a.t_rel);a.a=mod(512*a.sample-2*a.time,2);a.a=1;a.xang=0;a.yang=a.t1;a.zang=a.t1;a.fov=.15;a.mx=a.ox*Math.cos(a.zang)-a.oy*Math.sin(a.zang);a.my=a.ox*Math.sin(a.zang)+a.oy*Math.cos(a.zang);a.ox=a.mx;a.oy=a.my;a.mx=a.ox*Math.cos(a.yang)+a.oz*Math.sin(a.yang);a.mz=-a.ox*Math.sin(a.yang)+a.oz*Math.cos(a.yang);a.ox=\na.mx;a.oz=a.mz;a.my=a.oy*Math.cos(a.xang)-a.oz*Math.sin(a.xang);a.mz=a.oy*Math.sin(a.xang)+a.oz*Math.cos(a.xang);a.oy=a.my;a.oz=a.mz;a.x=div(a.ox*a.fov,a.oz)+.5;a.y=div(a.oy*a.fov,a.oz)+.5;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.index2=0;a.q25=0;a.index=0;a.q22=0;a.q21=0;a.q29=0;a.q1=0;a.dec_med=0;a.index3=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.beat=0;a.p1=0;a.dx1=0;a.peak=0;a.q2=0;a.q27=0;a.p3=0;a.q3=0;a.t0=0;a.rot1=0;a.q28=0;a.q20=0;","frame_eqs_str":"a.dec_med=pow(.96,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,4);a.index2=mod(a.index2+a.is_beat*bnot(a.index),8);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.q20=a.avg;a.q21=\na.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.p3=a.dec_med*a.p3+(1-a.dec_med)*a.p2;a.rott=div(3.1416*a.p3,2);a.rot1+=a.q26;a.q25=.01*a.rot1;a.q27=8-a.index;a.q28=a.index3;a.dx1=a.dec_med*a.dx1+(1-a.dec_med)*bnot(a.index2);a.q29=a.dx1;a.monitor=a.q29;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;","pixel_eqs_str":"a.rot=0;a.dx=.02*a.q29;a.zoom=1;","warp":" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = (((uv - vec2(0.5, 0.5)) * texsize.xy) * 0.015);\n  vec4 tmpvar_2;\n  tmpvar_2.w = 1.0;\n  tmpvar_2.xyz = (((0.995 * texture (sampler_main, \n    (uv + (((\n      (clamp ((sin(tmpvar_1) / cos(tmpvar_1)), vec2(-12.0, -12.0), vec2(12.0, 12.0)) * cos(((4.0 * \n        (q2 + 1.0)\n      ) * tmpvar_1.yx)))\n     * texsize.zw) * 4.0) * (2.0 + q1)))\n  ).xyz) + vec3(0.01, 0.01, 0.01)) - 0.02);\n  ret = tmpvar_2.xyz;\n }","comp":" shader_body { \n  vec3 crisp_1;\n  vec2 uv3_2;\n  vec2 uv2_3;\n  vec2 tmpvar_4;\n  tmpvar_4 = ((uv - 0.5) * aspect.xy);\n  float tmpvar_5;\n  tmpvar_5 = (0.1 / (sqrt(\n    dot (tmpvar_4, tmpvar_4)\n  ) + 0.1));\n  vec2 tmpvar_6;\n  float tmpvar_7;\n  tmpvar_7 = (ang / 3.14);\n  tmpvar_6.x = tmpvar_7;\n  tmpvar_6.y = tmpvar_5;\n  uv2_3.y = (tmpvar_5 + (0.1 * time));\n  uv2_3.x = tmpvar_6.x;\n  vec2 tmpvar_8;\n  tmpvar_8.x = tmpvar_7;\n  tmpvar_8.y = (tmpvar_5 * 1.5);\n  uv3_2.y = (tmpvar_8.y + (0.08 * time));\n  uv3_2.x = (tmpvar_7 + (time / 32.0));\n  crisp_1 = (((2.0 * texture (sampler_main, uv2_3).xyz) + texture (sampler_main, uv3_2).xyz) + ((2.0 * \n    ((texture (sampler_blur2, fract(uv2_3)).xyz * scale2) + bias2)\n  ) + (2.0 * \n    ((texture (sampler_blur2, fract(uv3_2)).xyz * scale2) + bias2)\n  )));\n  crisp_1 = ((3.0 * crisp_1) * rad);\n  float tmpvar_9;\n  tmpvar_9 = clamp ((1.0 - (4.0 * rad)), 0.0, 1.0);\n  vec4 tmpvar_10;\n  tmpvar_10.w = 1.0;\n  tmpvar_10.xyz = ((crisp_1 + (\n    ((vec3(0.0, 0.0, 1.0) * uv.y) * pow ((1.0 - rad), 8.0))\n   * tmpvar_9)) + (tmpvar_9 * texture (sampler_main, uv).xyz));\n  ret = tmpvar_10.xyz;\n }"}