{"baseVals":{"rating":0,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"wave_mode":4,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":0.527429,"wave_smoothing":0.45,"modwavealphastart":0,"modwavealphaend":1.32,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0.8,"wave_g":0.49,"ob_size":0.015,"ob_b":1,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.4999,"mv_g":0.4999,"mv_b":0.4999,"mv_a":0,"b1ed":0.7},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"sides":100,"thickoutline":1,"textured":1,"x":0.26,"y":0.2,"rad":0.393173,"tex_zoom":0.9355,"r":0,"g":0.55,"b":0.5,"a":0.7,"g2":0.4,"b2":0.4,"a2":0.7,"border_r":0.3,"border_g":0.7,"border_b":0.8,"border_a":0},"init_eqs_str":"a.n=0;a.g0=0;a.q22=0;a.y0=0;a.q1=0;a.x0=0;a.q24=0;a.r0=0;a.trig=0;a.q2=0;a.b0=0;a.rad0=0;","frame_eqs_str":"a.trig=a.q24;a.textured=1;a.additive=a.q24;a.x0=a.x0*bnot(a.trig)+a.trig*(.2+div(randint(100),200));a.y0=a.y0*bnot(a.trig)+a.trig*(.2+div(randint(100),200));a.x0+=div(.1*a.q1*(3+a.q22),a.fps);a.y0+=div(.1*a.q2*(3+a.q22),a.fps);a.x0-=Math.floor(a.x0);a.y0-=Math.floor(a.y0);a.ang=4*a.q1+a.time;a.x=a.x0;a.y=a.y0;a.rad0=a.rad0*bnot(a.trig)+div(a.trig*randint(100),200);a.rad=a.rad0;a.r0=bnot(a.trig)*a.r0+div(a.trig*randint(10),10);a.b0=bnot(a.trig)*a.b0+div(a.trig*randint(10),10);\na.g0=bnot(a.trig)*a.g0+div(a.trig*randint(10),10);a.r0=1;a.b0=1;a.g0=1;a.r=a.r0;a.b=a.b0;a.g=a.g0;a.r2=a.r;a.b2=a.n;a.g2=a.g;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.index2=0;a.index=0;a.q22=0;a.q21=0;a.q6=0;a.q1=0;a.dec_med=0;a.trel=0;a.rott=0;a.is_beat=0;a.q31=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.alt=0;a.q26=0;a.p2=0;a.avg=0;a.trig=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q28=0;a.q30=0;a.q20=0;a.p4=0;a.step=0;","frame_eqs_str":"a.dec_med=pow(.7,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.2+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),2);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass_att+\na.mid_att+a.treb_att;a.q27=a.index+1;a.q28=a.index2;a.k1=a.is_beat*equal(mod(a.index,2),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,4);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.alt=.2*a.alt+.8*a.q26;a.q26-=a.alt;a.step=a.step+100*Math.max(a.q26-.01,0)+a.q24;a.q30=a.step;a.p4=a.dec_med*a.p4+(1-a.dec_med)*a.q27;a.q31=a.p4;a.trig=a.q24;a.trel=bnot(a.trig)*(a.trel+div(1,a.fps));a.q6=a.trel;a.monitor=a.trel;","pixel_eqs_str":"a.zoom=1.1;","warp":" shader_body { \n  vec2 uv_1;\n  uv_1 = uv;\n  vec2 rs_2;\n  vec2 uv6_3;\n  vec2 tmpvar_4;\n  tmpvar_4 = ((uv_orig - 0.5) * aspect.xy);\n  uv6_3 = tmpvar_4;\n  vec4 theta_5;\n  theta_5 = ((q1 * (\n    (6.0 * q2)\n   * \n    sqrt(dot (tmpvar_4, tmpvar_4))\n  )) + rand_frame);\n  vec2 tmpvar_6;\n  tmpvar_6 = clamp (((\n    sin(theta_5)\n   / \n    cos(theta_5)\n  ).xy * -(\n    normalize((1.0/(tmpvar_4)))\n  )), vec2(-8.0, -8.0), vec2(8.0, 8.0));\n  rs_2 = tmpvar_6;\n  if ((q28 == 1.0)) {\n    rs_2 = (tmpvar_6 * cos((\n      (tmpvar_4.yx * 3.0)\n     * q27)));\n  };\n  uv_1 = (uv + (rs_2 / 20.0));\n  vec2 tmpvar_7;\n  tmpvar_7.x = rad;\n  tmpvar_7.y = sqrt(dot (tmpvar_4, tmpvar_4));\n  uv6_3 = (1.5 * tmpvar_7);\n  vec4 tmpvar_8;\n  tmpvar_8.w = 1.0;\n  tmpvar_8.xyz = ((q24 * (\n    ((texture (sampler_main, uv_1).xyz + (vec3((0.01 / \n      sqrt(dot (uv6_3, uv6_3))\n    )) * roam_cos.xyz)) * 0.98)\n   - 0.02)) + ((1.0 - q24) * texture (sampler_main, (\n    (uv_orig - 0.5)\n   + 0.5)).xyz));\n  ret = tmpvar_8.xyz;\n }","comp":"vec3 xlat_mutableneu;\nvec2 xlat_mutablers0;\nvec2 xlat_mutablerss;\nvec2 xlat_mutableuv2;\n shader_body { \n  vec2 uv_1;\n  vec3 ret1_2;\n  vec3 dots_3;\n  uv_1 = (uv - 0.5);\n  uv_1 = (uv_1 * aspect.xy);\n  float tmpvar_4;\n  float tmpvar_5;\n  tmpvar_5 = (min (abs(\n    (uv_1.y / uv_1.x)\n  ), 1.0) / max (abs(\n    (uv_1.y / uv_1.x)\n  ), 1.0));\n  float tmpvar_6;\n  tmpvar_6 = (tmpvar_5 * tmpvar_5);\n  tmpvar_6 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_6) + 0.05368138) * tmpvar_6) - 0.1173503)\n     * tmpvar_6) + 0.1938925) * tmpvar_6) - 0.3326756)\n   * tmpvar_6) + 0.9999793) * tmpvar_5);\n  tmpvar_6 = (tmpvar_6 + (float(\n    (abs((uv_1.y / uv_1.x)) > 1.0)\n  ) * (\n    (tmpvar_6 * -2.0)\n   + 1.570796)));\n  tmpvar_4 = (tmpvar_6 * sign((uv_1.y / uv_1.x)));\n  if ((abs(uv_1.x) > (1e-08 * abs(uv_1.y)))) {\n    if ((uv_1.x < 0.0)) {\n      if ((uv_1.y >= 0.0)) {\n        tmpvar_4 += 3.141593;\n      } else {\n        tmpvar_4 = (tmpvar_4 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_4 = (sign(uv_1.y) * 1.570796);\n  };\n  xlat_mutablers0.x = ((tmpvar_4 / 3.1416) * 2.0);\n  xlat_mutablers0.y = (0.02 / sqrt(dot (uv_1, uv_1)));\n  vec2 tmpvar_7;\n  tmpvar_7.x = xlat_mutablers0.x;\n  tmpvar_7.y = (xlat_mutablers0.y + time);\n  xlat_mutablerss = (tmpvar_7 * mat2(0.7, -0.7, 0.7, 0.7));\n  vec4 tmpvar_8;\n  tmpvar_8 = vec4(greaterThanEqual ((texture (sampler_pw_noise_lq, \n    (xlat_mutablerss / 32.0)\n  ) - 0.7), vec4(0.0, 0.0, 0.0, 0.0)));\n  vec2 tmpvar_9;\n  tmpvar_9 = abs((fract(\n    (xlat_mutablerss * 8.0)\n  ) - 0.5));\n  vec2 tmpvar_10;\n  tmpvar_10.x = (xlat_mutablers0.x * 2.0);\n  tmpvar_10.y = (xlat_mutablers0.y + (time / 2.0));\n  xlat_mutablerss = (tmpvar_10 * mat2(0.7, -0.7, 0.7, 0.7));\n  vec4 tmpvar_11;\n  tmpvar_11 = vec4(greaterThanEqual ((texture (sampler_pw_noise_lq, \n    (xlat_mutablerss / 32.0)\n  ) - 0.7), vec4(0.0, 0.0, 0.0, 0.0)));\n  vec2 tmpvar_12;\n  tmpvar_12 = abs((fract(\n    (xlat_mutablerss * 8.0)\n  ) - 0.5));\n  xlat_mutablerss = tmpvar_12;\n  dots_3 = (vec3((clamp (\n    (0.04 / sqrt(dot (tmpvar_9, tmpvar_9)))\n  , 0.0, 1.0) * tmpvar_8.x)) + (clamp (\n    (0.04 / sqrt(dot (tmpvar_12, tmpvar_12)))\n  , 0.0, 1.0) * tmpvar_11.x));\n  dots_3 = (dots_3 * clamp ((0.04 / \n    abs(((0.01 / xlat_mutablers0.y) - q6))\n  ), 0.0, 1.0));\n  dots_3 = (dots_3 * (dots_3 * 2.0));\n  xlat_mutableneu = (texture (sampler_main, (uv_1 + 0.5)).xyz + ((texture (sampler_blur1, \n    (uv_1 + 0.5)\n  ).xyz * scale1) + bias1));\n  ret1_2 = max (vec3(0.0, 0.0, 0.0), xlat_mutableneu);\n  xlat_mutableuv2.x = ((uv_1.x * -0.9999987) - (uv_1.y * 0.001592548));\n  xlat_mutableuv2.y = ((uv_1.x * 0.001592548) + (uv_1.y * -0.9999987));\n  xlat_mutableneu = (texture (sampler_main, (xlat_mutableuv2 + 0.5)).xyz + ((texture (sampler_blur1, \n    (xlat_mutableuv2 + 0.5)\n  ).xyz * scale1) + bias1));\n  ret1_2 = max (ret1_2, xlat_mutableneu);\n  xlat_mutableuv2.x = ((uv_1.x * 0.9999949) - (uv_1.y * -0.003185092));\n  xlat_mutableuv2.y = ((uv_1.x * -0.003185092) + (uv_1.y * 0.9999949));\n  xlat_mutableneu = (texture (sampler_main, (xlat_mutableuv2 + 0.5)).xyz + ((texture (sampler_blur1, \n    (xlat_mutableuv2 + 0.5)\n  ).xyz * scale1) + bias1));\n  ret1_2 = max (ret1_2, xlat_mutableneu);\n  vec4 tmpvar_13;\n  tmpvar_13.w = 1.0;\n  tmpvar_13.xyz = (ret1_2 + (dots_3 * (1.0 + ret1_2)));\n  ret = tmpvar_13.xyz;\n }"}