{"baseVals":{"rating":2,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"wave_mode":4,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":0.5274,"wave_smoothing":0.45,"modwavealphastart":0,"modwavealphaend":1.32,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0.8,"wave_g":0.49,"ob_size":0.015,"ob_b":1,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.4999,"mv_g":0.4999,"mv_b":0.4999,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.index2=0;a.q25=0;a.index=0;a.q22=0;a.q21=0;a.q29=0;a.q1=0;a.dec_med=0;a.rott=0;a.is_beat=0;a.q31=0;a.q23=0;a.k1=0;a.q24=0;a.t_rel=0;a.dec_slow=0;a.q10=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.p3=0;a.q3=0;a.t0=0;a.ds=0;a.q28=0;a.q30=0;a.q20=0;a.p4=0;a.indexa=0;","frame_eqs_str":"a.dec_med=pow(.7,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.beat=a.bass+a.mid+a.treb;a.beat*=a.beat;a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,1.2*a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.indexa=mod(a.indexa+a.is_beat,5);a.index2=mod(a.index2+a.is_beat*bnot(a.index),2);a.q20=\na.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass_att+a.mid_att+a.treb_att+1;a.q27=a.index+1;a.q28=-a.index2+div(a.indexa,5);a.q29=a.index2;a.monitor=a.q29;a.k1=a.is_beat*equal(mod(a.index,2),0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,4);a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.ds=a.ds*a.dec_med+a.q24*(1-a.dec_med);a.q25=a.q24;a.q10=above(a.q2,.5);a.t_rel=8*a.time;a.p3=a.p3*a.dec_med+(1-a.dec_med)*\n(100*a.index+0*a.q26);a.q30=a.p3;a.p4=a.dec_med*a.p4+(1-a.dec_med)*a.q27;a.q31=a.p4;a.zoom=1;a.warp=0;","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec2 uv_1;\n  vec2 uv6_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = ((uv - 0.5) * aspect.xy);\n  float tmpvar_4;\n  tmpvar_4 = (((q29 * 2.0) * sqrt(\n    dot (tmpvar_3, tmpvar_3)\n  )) + (rand_frame * 64.0)).x;\n  float tmpvar_5;\n  tmpvar_5 = (0.5 + (rand_preset * 10.0)).x;\n  uv_1 = (uv + (clamp (\n    ((sin(tmpvar_4) / cos(tmpvar_4)) * normalize(tmpvar_3))\n  , vec2(\n    -(tmpvar_5)\n  ), vec2(tmpvar_5)) / 20.0));\n  uv6_2 = (0.4 * sin((tmpvar_3 * 22.0)));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = (((q25 * \n    (((texture (sampler_main, uv_1).xyz - (\n      ((texture (sampler_blur1, fract(uv_1)).xyz * scale1) + bias1)\n     * 0.04)) + (0.15 * (vec3(\n      (0.1 / sqrt(dot (uv6_2, uv6_2)))\n    ) * roam_cos.xyz))) - 0.02)\n  ) * 0.98) + ((1.0 - q25) * texture (sampler_main, uv_orig).xyz));\n  ret = tmpvar_6.xyz;\n }","comp":"vec3 xlat_mutableret1;\nvec2 xlat_mutablers;\nvec2 xlat_mutablers0;\nvec2 xlat_mutableuv2;\nvec2 xlat_mutableuv3;\n shader_body { \n  vec2 uv_1;\n  uv_1.x = uv.x;\n  vec3 ret2_2;\n  float z_3;\n  uv_1.y = (uv.y - 0.1);\n  vec2 tmpvar_4;\n  tmpvar_4 = ((uv_1 - 0.5) * aspect.xy);\n  z_3 = (0.3 / tmpvar_4.y);\n  xlat_mutablers0.x = (tmpvar_4.x * z_3);\n  xlat_mutablers0.y = z_3;\n  float tmpvar_5;\n  tmpvar_5 = (time / 2.0);\n  xlat_mutablers.x = (xlat_mutablers0.x + tmpvar_5);\n  xlat_mutablers.y = (z_3 + tmpvar_5);\n  xlat_mutableret1 = (vec3(dot (texture (sampler_noise_hq, (xlat_mutablers / 2.0)), vec4(0.32, 0.49, 0.29, 0.0))) - 0.55);\n  float tmpvar_6;\n  tmpvar_6 = clamp ((24.0 * tmpvar_4.y), 0.0, 1.0);\n  xlat_mutableuv2 = ((1.5 * tmpvar_4) * (q28 - abs(tmpvar_4.x)));\n  xlat_mutableuv2 = (xlat_mutableuv2 * aspect.yx);\n  vec2 tmpvar_7;\n  tmpvar_7 = fract(((xlat_mutableuv2 - \n    (q27 / 2.0)\n  ) - (\n    (xlat_mutableret1 * 0.04)\n   * tmpvar_6).xy));\n  vec2 tmpvar_8;\n  tmpvar_8.y = 0.0;\n  tmpvar_8.x = texsize.z;\n  vec2 tmpvar_9;\n  tmpvar_9.x = 0.0;\n  tmpvar_9.y = texsize.w;\n  vec2 tmpvar_10;\n  tmpvar_10.x = dot ((texture (sampler_main, (tmpvar_7 + tmpvar_8)).xyz - texture (sampler_main, (tmpvar_7 - tmpvar_8)).xyz), vec3(0.32, 0.49, 0.29));\n  tmpvar_10.y = dot ((texture (sampler_main, (tmpvar_7 + tmpvar_9)).xyz - texture (sampler_main, (tmpvar_7 - tmpvar_9)).xyz), vec3(0.32, 0.49, 0.29));\n  xlat_mutableuv3 = (tmpvar_7 + (0.1 * tmpvar_10));\n  float tmpvar_11;\n  float tmpvar_12;\n  tmpvar_12 = (min (abs(\n    (tmpvar_4.x / tmpvar_4.y)\n  ), 1.0) / max (abs(\n    (tmpvar_4.x / tmpvar_4.y)\n  ), 1.0));\n  float tmpvar_13;\n  tmpvar_13 = (tmpvar_12 * tmpvar_12);\n  tmpvar_13 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_13) + 0.05368138) * tmpvar_13) - 0.1173503)\n     * tmpvar_13) + 0.1938925) * tmpvar_13) - 0.3326756)\n   * tmpvar_13) + 0.9999793) * tmpvar_12);\n  tmpvar_13 = (tmpvar_13 + (float(\n    (abs((tmpvar_4.x / tmpvar_4.y)) > 1.0)\n  ) * (\n    (tmpvar_13 * -2.0)\n   + 1.570796)));\n  tmpvar_11 = (tmpvar_13 * sign((tmpvar_4.x / tmpvar_4.y)));\n  if ((abs(tmpvar_4.y) > (1e-08 * abs(tmpvar_4.x)))) {\n    if ((tmpvar_4.y < 0.0)) {\n      if ((tmpvar_4.x >= 0.0)) {\n        tmpvar_11 += 3.141593;\n      } else {\n        tmpvar_11 = (tmpvar_11 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_11 = (sign(tmpvar_4.x) * 1.570796);\n  };\n  vec2 tmpvar_14;\n  tmpvar_14.x = 0.5;\n  tmpvar_14.y = tmpvar_11;\n  ret2_2 = ((texture (sampler_main, fract(\n    ((0.06 * bass_att) * tmpvar_14)\n  )).xyz * roam_cos.xyz) + ((0.008 / \n    sqrt(dot (tmpvar_4, tmpvar_4))\n  ) * roam_cos.xyz));\n  ret2_2 = (ret2_2 * q10);\n  xlat_mutableret1 = (((texture (sampler_blur1, \n    fract(xlat_mutableuv3)\n  ).xyz * scale1) + bias1) + texture (sampler_main, xlat_mutableuv3).xyz);\n  xlat_mutableret1 = (xlat_mutableret1 * (0.1 + (bass_att / 2.0)));\n  vec2 tmpvar_15;\n  tmpvar_15 = (0.1 * sin((\n    (22.0 * uv_1)\n   + \n    (tmpvar_10 * 30.0)\n  )));\n  float tmpvar_16;\n  tmpvar_16 = ((0.02 / sqrt(\n    dot (tmpvar_15, tmpvar_15)\n  )) - 0.1);\n  vec4 tmpvar_17;\n  tmpvar_17.w = 1.0;\n  tmpvar_17.xyz = (((xlat_mutableret1 * \n    (1.0 + tmpvar_16)\n  ) + ret2_2) + ((tmpvar_16 * \n    (1.0 - tmpvar_6)\n  ) * 0.3));\n  ret = tmpvar_17.xyz;\n }"}