{"baseVals":{"rating":0,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"wave_mode":4,"wave_dots":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":1.05843,"wave_smoothing":0.45,"wave_mystery":0.08,"modwavealphastart":0,"modwavealphaend":1.32,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0,"wave_g":0,"wave_b":0,"ob_size":0.11,"ib_size":0.26,"mv_x":31.999994,"mv_y":24.000004,"mv_l":1.85,"mv_r":0.4999,"mv_g":0.4999,"mv_b":0.4999,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":34,"rad":0.026949,"tex_ang":1.00531,"tex_zoom":1.531168,"r":0.5,"g":1,"b":0.9,"r2":0.83,"g2":0.93,"b2":0.8,"a2":0.3,"border_b":0,"border_a":0},"init_eqs_str":"a.trel=0;a.q20=0;a.trel=0;a.trel=0;a.q26=0;","frame_eqs_str":"a.trel=div(a.time,4)+a.q20;a.x=Math.sin(2*a.trel);a.y=Math.cos(1.3*a.trel);a.a=div(a.q26,4)+.2;a.a=1;a.a2=.2;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"sides":100,"x":0.503,"rad":0.01,"tex_zoom":0.609857,"g":0.1,"a":0.9,"r2":1,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0},"init_eqs_str":"a.q21=0;a.q31=0;","frame_eqs_str":"a.x=div(randint(100),100);a.y=div(randint(100),100);a.ang=randint(6);a.r=div(randint(4),3);a.g=div(randint(4),3);a.b=div(randint(4),3);a.r2=a.b;a.g2=a.g;a.b2=a.r;a.a=Math.min(div(a.q21,2),.9);a.rad=div(a.a,9);a.a=Math.max(a.q31,.2);a.a2=.5*a.a;"},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":1,"samples":36,"usedots":1,"additive":1,"scaling":0.01,"smoothing":0.82,"a":0.6},"init_eqs_str":"a.ampl=0;a.t_rel=0;a.t1=0;a.t2=0;a.x1=0;a.q32=0;a.t1=1;a.t2=100;","frame_eqs_str":"a.t1=1;a.t2=100;","point_eqs_str":"a.ampl=.4*a.sample*Math.cos(2*a.time);a.x=.5+a.ampl*Math.sin(div(a.time,7)+13*a.sample);a.y=.5+a.ampl*Math.cos(div(a.time,12)+13*a.sample);a.t_rel=div(a.time,25)+div(a.sample,13);a.x=4*(a.t_rel-Math.floor(a.t_rel))+.2*Math.cos(140*a.t_rel);a.y=.6+.2*Math.sin(div(a.time,19))+.02*Math.sin(128*a.t_rel);a.t1=mod(65*a.t1+37,4096);a.t2=mod(65*a.t2+37,4096);a.x1=.5+div(div(a.t1,4096),1)+div(a.time,32);a.x=-Math.floor(a.x1)+a.x1;a.y=.5+div(div(a.t2,4096),2);a.a=div(a.q32,2);"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.index2=0;a.index4=0;a.index=0;a.q22=0;a.q21=0;a.q29=0;a.movex=0;a.q1=0;a.dec_med=0;a.index3=0;a.rott=0;a.is_beat=0;a.q31=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q4=0;a.q26=0;a.p2=0;a.avg=0;a.movez=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q32=0;a.q28=0;a.q30=0;a.q20=0;a.p1=randint(16);a.p2=a.p1;","frame_eqs_str":"a.dec_med=pow(.96,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.4+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),3);a.q20=a.avg;a.q21=\na.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.14159265359*a.p2,4);a.q27=8-a.index;a.q28=Math.sin(div(a.time,7));a.q29=a.index4;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.mv_a=.5*a.q1;a.movez+=div(.3,a.fps);a.q29=a.movez;a.movex+=div(.09,a.fps)*a.q2;a.q30=a.movex;a.q31=sqr(Math.sin(div(a.time,17)));a.q32=sqr(Math.cos(div(a.time,17)));\na.zoom=1;a.rot=0;a.dx=0;a.warp=.2;","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = ((uv * texsize.xy) * 0.04);\n  vec2 tmpvar_2;\n  tmpvar_2.x = (cos((tmpvar_1.y * q1)) * sin(-(tmpvar_1.y)));\n  tmpvar_2.y = (sin(tmpvar_1.x) * cos((tmpvar_1.y * q2)));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ((texture (sampler_main, (uv - \n    ((tmpvar_2 * texsize.zw) * (24.0 * q28))\n  )).xyz * 0.99) - 0.006);\n  ret = tmpvar_3.xyz;\n }","comp":"vec2 xlat_mutabledz;\nvec3 xlat_mutableret1;\nvec2 xlat_mutableuv1;\nvec2 xlat_mutableuv3;\n shader_body { \n  float ky_1;\n  float k1_2;\n  float inten_3;\n  float dist_4;\n  vec2 tmpvar_5;\n  tmpvar_5.y = 0.0;\n  tmpvar_5.x = texsize.z;\n  vec2 tmpvar_6;\n  tmpvar_6.x = 0.0;\n  tmpvar_6.y = texsize.w;\n  xlat_mutableuv1 = (uv - 0.5);\n  xlat_mutableuv1 = (xlat_mutableuv1 * aspect.xy);\n  dist_4 = (1.0 - fract(q29));\n  inten_3 = ((dist_4 * (1.0 - \n    (dist_4 * dist_4)\n  )) * 4.0);\n  vec2 tmpvar_7;\n  tmpvar_7.y = 0.5;\n  tmpvar_7.x = q30;\n  xlat_mutableuv3 = (((2.0 * xlat_mutableuv1) * dist_4) + tmpvar_7);\n  xlat_mutableuv3 = (xlat_mutableuv3 * aspect.yx);\n  xlat_mutabledz.x = (inten_3 * dot ((texture (sampler_main, \n    (xlat_mutableuv3 + tmpvar_5)\n  ).xyz - texture (sampler_main, \n    (xlat_mutableuv3 - tmpvar_5)\n  ).xyz), vec3(0.32, 0.49, 0.29)));\n  xlat_mutabledz.y = (inten_3 * dot ((texture (sampler_main, \n    (xlat_mutableuv3 + tmpvar_6)\n  ).xyz - texture (sampler_main, \n    (xlat_mutableuv3 - tmpvar_6)\n  ).xyz), vec3(0.32, 0.49, 0.29)));\n  xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (texture (sampler_main, xlat_mutableuv3).xyz * inten_3));\n  dist_4 = (1.0 - fract((0.3333333 + q29)));\n  inten_3 = ((dist_4 * (1.0 - \n    (dist_4 * dist_4)\n  )) * 4.0);\n  vec2 tmpvar_8;\n  tmpvar_8.y = 0.5;\n  tmpvar_8.x = q30;\n  xlat_mutableuv3 = (((2.0 * xlat_mutableuv1) * dist_4) + tmpvar_8);\n  xlat_mutableuv3 = (xlat_mutableuv3 * aspect.yx);\n  xlat_mutabledz.x = (xlat_mutabledz.x + (inten_3 * dot (\n    (texture (sampler_main, (xlat_mutableuv3 + tmpvar_5)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_5)).xyz)\n  , vec3(0.32, 0.49, 0.29))));\n  xlat_mutabledz.y = (xlat_mutabledz.y + (inten_3 * dot (\n    (texture (sampler_main, (xlat_mutableuv3 + tmpvar_6)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_6)).xyz)\n  , vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_3));\n  dist_4 = (1.0 - fract((0.6666667 + q29)));\n  inten_3 = ((dist_4 * (1.0 - \n    (dist_4 * dist_4)\n  )) * 4.0);\n  vec2 tmpvar_9;\n  tmpvar_9.y = 0.5;\n  tmpvar_9.x = q30;\n  xlat_mutableuv3 = (((2.0 * xlat_mutableuv1) * dist_4) + tmpvar_9);\n  xlat_mutableuv3 = (xlat_mutableuv3 * aspect.yx);\n  xlat_mutabledz.x = (xlat_mutabledz.x + (inten_3 * dot (\n    (texture (sampler_main, (xlat_mutableuv3 + tmpvar_5)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_5)).xyz)\n  , vec3(0.32, 0.49, 0.29))));\n  xlat_mutabledz.y = (xlat_mutabledz.y + (inten_3 * dot (\n    (texture (sampler_main, (xlat_mutableuv3 + tmpvar_6)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_6)).xyz)\n  , vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_3));\n  dist_4 = (1.0 - fract((1.0 + q29)));\n  inten_3 = ((dist_4 * (1.0 - \n    (dist_4 * dist_4)\n  )) * 4.0);\n  vec2 tmpvar_10;\n  tmpvar_10.y = 0.5;\n  tmpvar_10.x = q30;\n  xlat_mutableuv3 = (((2.0 * xlat_mutableuv1) * dist_4) + tmpvar_10);\n  xlat_mutableuv3 = (xlat_mutableuv3 * aspect.yx);\n  xlat_mutabledz.x = (xlat_mutabledz.x + (inten_3 * dot (\n    (texture (sampler_main, (xlat_mutableuv3 + tmpvar_5)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_5)).xyz)\n  , vec3(0.32, 0.49, 0.29))));\n  xlat_mutabledz.y = (xlat_mutabledz.y + (inten_3 * dot (\n    (texture (sampler_main, (xlat_mutableuv3 + tmpvar_6)).xyz - texture (sampler_main, (xlat_mutableuv3 - tmpvar_6)).xyz)\n  , vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, xlat_mutableuv3).xyz * inten_3));\n  xlat_mutableuv1 = (xlat_mutableuv1 + (xlat_mutabledz / 2.0));\n  vec2 tmpvar_11;\n  tmpvar_11 = sin(((3.0 * xlat_mutableuv1) + (\n    (time / 18.0)\n   * vec2(1.0, 0.9))));\n  vec3 tmpvar_12;\n  tmpvar_12.y = 0.2;\n  tmpvar_12.x = uv.y;\n  tmpvar_12.z = (1.5 - uv.y);\n  k1_2 = (0.5 * (rand_preset - 0.5)).x;\n  vec2 tmpvar_13;\n  tmpvar_13.y = 0.05;\n  tmpvar_13.x = k1_2;\n  xlat_mutableuv3 = ((150.0 * (xlat_mutableuv1 - tmpvar_13)) + xlat_mutabledz);\n  float tmpvar_14;\n  tmpvar_14 = (0.3 * dot (texture (sampler_noise_lq, uv), vec4(0.32, 0.49, 0.29, 0.0)));\n  ky_1 = clamp (((-0.01 * xlat_mutableuv3.y) + (tmpvar_14 * \n    cos((12.0 * tmpvar_14))\n  )), 0.0, 1.0);\n  k1_2 = (xlat_mutableuv3.x - (sign(xlat_mutableuv3.x) * 16.0));\n  k1_2 = (k1_2 + ((2.0 * \n    (k1_2 - (6.0 * sign(k1_2)))\n  ) * ky_1));\n  ky_1 = clamp ((ky_1 - 0.08), 0.0, 1.0);\n  k1_2 = (k1_2 + ((2.0 * \n    (k1_2 - (12.0 * sign(k1_2)))\n  ) * ky_1));\n  ky_1 = clamp ((ky_1 - 0.08), 0.0, 1.0);\n  k1_2 = (k1_2 + ((2.0 * \n    (k1_2 - (18.0 * sign(k1_2)))\n  ) * ky_1));\n  ky_1 = clamp ((ky_1 - 0.08), 0.0, 1.0);\n  k1_2 = (k1_2 + ((2.0 * \n    (k1_2 - (24.0 * sign(k1_2)))\n  ) * ky_1));\n  ky_1 = clamp ((ky_1 - 0.08), 0.0, 1.0);\n  k1_2 = (k1_2 + ((2.0 * \n    (k1_2 - (30.0 * sign(k1_2)))\n  ) * ky_1));\n  ky_1 = clamp ((ky_1 - 0.08), 0.0, 1.0);\n  float tmpvar_15;\n  tmpvar_15 = clamp (k1_2, -1.6, 1.6);\n  k1_2 = tmpvar_15;\n  vec4 tmpvar_16;\n  tmpvar_16.w = 1.0;\n  tmpvar_16.xyz = ((0.1 + (\n    (0.4 * rand_preset.x)\n   * xlat_mutableret1)) + clamp ((\n    ((vec3(((\n      clamp ((4.0 * (0.25 - xlat_mutableuv1.y)), 0.0, 1.0)\n     * 0.3) / sqrt(\n      dot (tmpvar_11, tmpvar_11)\n    ))) * (0.5 + (\n      (0.5 * rand_preset)\n    .xyz * vec3(1.0, 1.0, 0.3)))) * (0.5 + tmpvar_12))\n   - vec3(\n    ((2.0 * abs(cos(tmpvar_15))) * (uv.y * uv.y))\n  )), 0.0, 1.0));\n  ret = tmpvar_16.xyz;\n }"}