{"baseVals":{"rating":3,"gammaadj":1.98,"decay":0.5,"echo_zoom":1,"echo_alpha":0.5,"echo_orient":3,"wave_mode":6,"additivewave":1,"wave_thick":1,"modwavealphabyvolume":1,"wave_brighten":0,"darken":1,"wave_a":0.001,"wave_scale":2.103,"wave_smoothing":0.54,"wave_mystery":0.38,"modwavealphastart":0.81,"modwavealphaend":1.4,"warpanimspeed":1.459,"warpscale":2.007,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0,"wave_g":0,"wave_b":0,"ob_r":1,"ob_g":1,"ob_b":1,"ib_size":0.26,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.5,"mv_g":0.5,"mv_b":0.5,"mv_a":0,"b1x":0.7,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"sides":64,"thickoutline":1,"textured":1,"rad":0.39712,"tex_zoom":1.87512,"r":0,"g":1,"b":1,"a":0.8,"r2":1,"b2":1,"a2":1,"border_b":0,"border_a":0.5},"init_eqs_str":"a.vis=0;a.q10=0;a.vis=0;a.vis=0;a.vis=0;","frame_eqs_str":"a.tex_ang=div(a.time,2);a.tex_zoom=2+Math.sin(div(a.time,5));a.vis=a.q10;a.a=a.vis;a.a2=.5*a.vis;a.border_a=a.vis;"},{"baseVals":{"enabled":1,"additive":1,"thickoutline":1,"num_inst":12,"x":0.6,"rad":0.03301,"tex_zoom":1.8315,"g":0.6,"a":0.9,"g2":0,"border_g":0.59,"border_b":0,"border_a":0},"init_eqs_str":"a.vis=0;a.vis=0;a.vis=0;a.vis=0;","frame_eqs_str":"a.x=.5+.16*Math.cos(6.28*div(a.instance,12));a.y=.5+.16*Math.sin(6.28*div(a.instance,12));a.vis=1;a.a=a.vis;a.a2=1*a.vis;a.border_a=a.vis;a.r=.5*(1+Math.sin(div(a.time,12.3)));a.g=.5*(1+Math.sin(div(a.time,14.3)));a.b=.5*(1+Math.sin(div(a.time,9.3)));"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":1,"samples":128,"thick":1,"additive":1,"scaling":0.89152,"smoothing":0},"init_eqs_str":"","frame_eqs_str":"","point_eqs_str":"a.x=a.sample;a.y=.5;a.r=.5+.5*Math.sin(div(a.time,7));a.g=.5+.5*Math.sin(div(a.time,11));a.b=.5+.5*Math.sin(div(a.time,5));"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.index2=0;a.kiss=0;a.sw=0;a.index=0;a.q22=0;a.q21=0;a.q29=0;a.q1=0;a.dec_med=0;a.rott=0;a.vis=0;a.is_beat=0;a.q31=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q10=0;a.q4=0;a.k2=0;a.q26=0;a.p2=0;a.avg=0;a.movez=0;a.beat=0;a.vol=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q28=0;a.q30=0;a.v2=0;a.q20=0;a.vol=0;a.p1=0;a.vx=.2;a.vy=-.1;a.kx=0;a.ky=0;","frame_eqs_str":"a.dec_med=pow(.96,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,8);a.index2=mod(a.index2+a.is_beat*bnot(a.index),7);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.vol=a.bass_att+\na.treb_att;a.v2=a.v2*a.dec_med+a.vol*(1-a.dec_med);a.q26=Math.max(Math.atan(a.vol-a.v2),0)+.2;a.q27=a.index+1;a.sw=a.sw*a.dec_med+(1-a.dec_med)*mod(a.index2,2);a.q28=a.sw;a.kiss=a.kiss*a.dec_med+(1-a.dec_med)*bnot(a.index2)*below(a.index,4);a.q29=a.kiss;a.k1=a.is_beat*bnot(a.index);a.k2=a.is_beat*bnot(a.index);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,2);a.monitor=a.k1;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.vis=a.vis*\na.dec_med+(1-a.dec_med)*mod(a.index2,2);a.q10=a.vis;a.zoom=1;a.rot=-0;a.movez+=div(.3,a.fps);a.q30=a.movez;a.q31=Math.cos(div(a.time,32))*Math.cos(div(a.time,32));a.monitor=a.vis;","pixel_eqs_str":"a.warp=1.2;","warp":" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = ((uv * texsize.xy) * 0.03);\n  vec2 tmpvar_2;\n  tmpvar_2.x = (cos((tmpvar_1.y * q1)) * sin(-(tmpvar_1.y)));\n  tmpvar_2.y = (sin(tmpvar_1.x) * cos((tmpvar_1.y * q2)));\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ((texture (sampler_main, (uv - \n    ((tmpvar_2 * texsize.zw) * 16.0)\n  )).xyz * 0.99) - 0.01);\n  ret = tmpvar_3.xyz;\n }","comp":"vec2 xlat_mutabledz;\nvec3 xlat_mutableret1;\nvec2 xlat_mutableuv3;\n shader_body { \n  vec2 uv_1;\n  vec2 tmpvar_2;\n  tmpvar_2 = ((uv - 0.5) * aspect.xy);\n  vec2 tmpvar_3;\n  tmpvar_3.y = 0.0;\n  tmpvar_3.x = texsize.z;\n  vec2 tmpvar_4;\n  tmpvar_4.x = 0.0;\n  tmpvar_4.y = texsize.w;\n  uv_1 = (tmpvar_2 * aspect.yx);\n  xlat_mutableuv3 = ((1.98 * uv_1) + -0.5);\n  xlat_mutabledz.x = (0.03999996 * (dot (texture (sampler_main, \n    (xlat_mutableuv3 + tmpvar_3)\n  ).xyz, vec3(0.32, 0.49, 0.29)) - dot (texture (sampler_main, \n    (xlat_mutableuv3 - tmpvar_3)\n  ).xyz, vec3(0.32, 0.49, 0.29))));\n  xlat_mutabledz.y = (0.03999996 * (dot (texture (sampler_main, \n    (xlat_mutableuv3 + tmpvar_4)\n  ).xyz, vec3(0.32, 0.49, 0.29)) - dot (texture (sampler_main, \n    (xlat_mutableuv3 - tmpvar_4)\n  ).xyz, vec3(0.32, 0.49, 0.29))));\n  xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (texture (sampler_main, (xlat_mutableuv3 + \n    (xlat_mutabledz * 0.01)\n  )).xyz * 0.03999996));\n  uv_1 = (tmpvar_2 * aspect.yx);\n  xlat_mutableuv3 = ((1.313333 * uv_1) + -0.5);\n  xlat_mutabledz.x = (xlat_mutabledz.x + (1.373333 * (\n    dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_3)).xyz, vec3(0.32, 0.49, 0.29))\n   - \n    dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_3)).xyz, vec3(0.32, 0.49, 0.29))\n  )));\n  xlat_mutabledz.y = (xlat_mutabledz.y + (1.373333 * (\n    dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_4)).xyz, vec3(0.32, 0.49, 0.29))\n   - \n    dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_4)).xyz, vec3(0.32, 0.49, 0.29))\n  )));\n  xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, (xlat_mutableuv3 + \n    (xlat_mutabledz * 0.01)\n  )).xyz * 1.373333));\n  uv_1 = (tmpvar_2 * aspect.yx);\n  xlat_mutableuv3 = ((0.6466666 * uv_1) + -0.5);\n  xlat_mutabledz.x = (xlat_mutabledz.x + (2.706667 * (\n    dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_3)).xyz, vec3(0.32, 0.49, 0.29))\n   - \n    dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_3)).xyz, vec3(0.32, 0.49, 0.29))\n  )));\n  xlat_mutabledz.y = (xlat_mutabledz.y + (2.706667 * (\n    dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_4)).xyz, vec3(0.32, 0.49, 0.29))\n   - \n    dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_4)).xyz, vec3(0.32, 0.49, 0.29))\n  )));\n  xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, (xlat_mutableuv3 + \n    (xlat_mutabledz * 0.01)\n  )).xyz * 2.706667));\n  uv_1 = (tmpvar_2 * aspect.yx);\n  xlat_mutableuv3 = ((1.98 * uv_1) + -0.5);\n  xlat_mutabledz.x = (xlat_mutabledz.x + (0.03999996 * (\n    dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_3)).xyz, vec3(0.32, 0.49, 0.29))\n   - \n    dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_3)).xyz, vec3(0.32, 0.49, 0.29))\n  )));\n  xlat_mutabledz.y = (xlat_mutabledz.y + (0.03999996 * (\n    dot (texture (sampler_main, (xlat_mutableuv3 + tmpvar_4)).xyz, vec3(0.32, 0.49, 0.29))\n   - \n    dot (texture (sampler_main, (xlat_mutableuv3 - tmpvar_4)).xyz, vec3(0.32, 0.49, 0.29))\n  )));\n  xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, (xlat_mutableuv3 + \n    (xlat_mutabledz * 0.01)\n  )).xyz * 0.03999996));\n  vec2 tmpvar_5;\n  tmpvar_5 = (0.2 * sin((\n    ((14.0 * tmpvar_2) + (xlat_mutabledz * 2.0))\n   + \n    (time / 6.0)\n  )));\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = ((sqrt(xlat_mutableret1) * (0.2 + \n    (8.0 * vec3((0.01 / sqrt(dot (tmpvar_5, tmpvar_5)))))\n  )) / 1.5);\n  ret = tmpvar_6.xyz;\n }"}