{"baseVals":{"rating":0,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"wave_mode":1,"additivewave":1,"wave_dots":1,"darken":1,"wave_a":0.005428,"wave_scale":3.782626,"wave_smoothing":0.81,"wave_mystery":-1,"modwavealphastart":0.47,"modwavealphaend":1.32,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_r":0.45,"wave_g":0.4,"wave_b":0.5,"ob_size":0.06,"ob_r":1,"ob_g":1,"ob_b":1,"ib_size":0.26,"mv_x":64,"mv_y":47.999996,"mv_l":0.15,"mv_r":0.6,"mv_g":0.2,"mv_b":0.6999,"mv_a":0.3,"b1ed":0},"shapes":[{"baseVals":{"enabled":1,"textured":1,"x":0.53,"rad":0.0882,"tex_zoom":0.4928,"g":1,"b":0.7,"a":0.7,"r2":0.4,"g2":0,"b2":0.8,"a2":0.6,"border_b":0.2,"border_a":0.2},"init_eqs_str":"a.trig=0;a.q28=0;a.q24=0;a.seed=0;a.rr1=0;","frame_eqs_str":"a.trig=equal(mod(a.q28,2),1)*a.q24;a.seed=sqr(a.time-Math.floor(a.time));a.rr1=a.rr1*(1-a.trig)+a.seed*a.trig;a.textured=bnot(a.q24);a.ang=div(3.1416,4)*a.q28;a.x=.5+.01*a.rr1*mod(a.q28,3);a.y=a.x+.002;a.border_a=.4;a.a=.8;a.a2=.5;a.rad=.14*a.rr1;a.tex_zoom=div(.7,a.rad);"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":1,"x":0.553,"y":0.6,"rad":0.049138,"tex_zoom":0.499805,"g":1,"b":1,"r2":1,"g2":0,"b2":1,"border_r":0.5,"border_g":0.5,"border_b":0.5,"border_a":0},"init_eqs_str":"a.q24=0;","frame_eqs_str":"a.textured=bnot(a.q24);"},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":1,"samples":102,"sep":10,"scaling":0.891519,"smoothing":0,"g":0.5,"b":0.5,"a":0.6},"init_eqs_str":"a.dx=0;a.iy=0;a.k1=0;a.ix=0;a.k2=0;a.q26=0;a.oy=0;a.dy=0;a.sp=0;a.k0=0;a.ox=0;","frame_eqs_str":"","point_eqs_str":"a.k0=Math.floor(100*a.sample);a.k2=Math.floor(100*a.sample+1);a.k1=equal(mod(a.k0,2),0);a.k2=equal(mod(a.k0,2),1);a.ix=mod(100*a.value1,7)-3;a.iy=mod(100*a.value2,7)-3;a.sp=a.bass_att+a.treb_att;a.sp=div(a.sp,1E3);a.dx=.99*(a.dx+a.sp*a.ix);a.dy=.99*(a.dy+a.sp*a.iy);a.ox=a.k1*a.dx+(1-a.k1)*a.ox;a.oy=a.k2*a.dy+(1-a.k2)*a.oy;a.x=a.ox+.5;a.y=a.oy+.5;a.r=.6;a.g=.8;a.b=.9;a.a=.1+div(a.q26,8);a.a=div(Math.max(a.a,1),4);"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.ready=0;a.index2=0;a.index4=0;a.index=0;a.q22=0;a.q21=0;a.sp0=0;a.q29=0;a.q1=0;a.dec_med=0;a.q5=0;a.index3=0;a.rott=0;a.is_beat=0;a.q31=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.go=0;a.q4=0;a.is_beat2=0;a.q26=0;a.p2=0;a.avg=0;a.movez=0;a.q19=0;a.beat=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.q3=0;a.t0=0;a.q32=0;a.q28=0;a.q30=0;a.q20=0;a.index4=randint(2);a.index3=randint(4);","frame_eqs_str":"a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=mod(a.index+a.is_beat,4);a.index2=mod(a.index2+a.is_beat*bnot(a.index),4);a.index3=mod(a.index3+a.is_beat*bnot(a.index)*bnot(a.index2),4);a.index4=mod(a.index4+\na.is_beat*bnot(a.index)*bnot(a.index2)*bnot(a.index3),2);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.ready=a.is_beat*bnot(a.ready)+bnot(a.is_beat2)*a.ready;a.is_beat2=a.ready*above(a.time,a.t0+.2);a.q19=a.is_beat2;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.14159265359*a.p2,2);a.q27=a.index+1;a.q28=a.index2;a.q29=4*a.index3+1;a.q30=a.index4;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);\na.q3=-a.q2;a.q4=a.q1;a.sp0=a.dec_slow*a.sp0+(a.q24+.05)*(1-a.dec_slow);a.go=a.go*a.dec_med+(1-a.dec_med)*(1-bnot(a.index2+a.index3));a.movez+=div(.015*30,a.fps)*a.go;a.q31=a.movez;a.q32=.5+.02*Math.sin(div(a.time,5));a.q5=mod(a.index4,2);a.zoom=1;a.rot=0;a.cx=.5+.1*Math.sin(div(a.time,2));a.dx=.05*Math.max(Math.sin(div(a.time,9.7))-.95,0);a.dy=.002*(1-a.go);a.rot=50*(a.dx-a.dy);a.monitor=a.q5;","pixel_eqs_str":"","pixel_eqs":"","warp":" shader_body { \n  vec2 zz_1;\n  vec2 uv1_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = ((uv - vec2(0.5, 0.5)) * aspect.xy);\n  mat2 tmpvar_4;\n  tmpvar_4[uint(0)] = _qa.xy;\n  tmpvar_4[1u] = _qa.zw;\n  zz_1 = (((tmpvar_3 * texsize.xy) * (0.006 * q28)) * tmpvar_4);\n  zz_1 = ((zz_1.yx * q5) + ((1.0 - q5) * zz_1));\n  uv1_2 = (0.3 * cos((\n    (tmpvar_3 * 16.0)\n   + \n    (time / 8.0)\n  )));\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = ((0.995 * (texture (sampler_main, \n    (uv + (((\n      clamp ((sin(zz_1.yx) / cos(zz_1.yx)), vec2(-8.0, -8.0), vec2(8.0, 8.0))\n     * \n      cos(((rand_preset * 8.0).xy * zz_1))\n    ) * texsize.zw) * q29))\n  ).xyz + \n    (((0.004 / sqrt(\n      dot (uv1_2, uv1_2)\n    )) * q19) * vec3(0.5, 0.0, 1.0))\n  )) - 0.005);\n  ret = tmpvar_5.xyz;\n }","comp":"vec3 xlat_mutableret1;\n shader_body { \n  vec2 uv_1;\n  float inten_2;\n  float dist_3;\n  vec2 uv2_4;\n  uv_1 = (uv - 0.5);\n  uv_1 = (uv_1 * aspect.xy);\n  uv2_4.x = ((uv_1.x * 0.5) - (uv_1.y * -0.5));\n  uv2_4.y = ((uv_1.x * -0.5) + (uv_1.y * 0.5));\n  uv2_4 = (uv2_4 * aspect.yx);\n  dist_3 = (1.0 - fract((0.25 + q31)));\n  inten_2 = ((2.0 * sqrt(dist_3)) * (1.0 - (dist_3 * dist_3)));\n  xlat_mutableret1 = max (vec3(0.0, 0.0, 0.0), (texture (sampler_main, (\n    ((2.0 * uv2_4) * dist_3)\n   + q32)).xyz * inten_2));\n  uv2_4.x = ((uv_1.x * -0.5) - (uv_1.y * 0.5));\n  uv2_4.y = ((uv_1.x * 0.5) + (uv_1.y * -0.5));\n  uv2_4 = (uv2_4 * aspect.yx);\n  dist_3 = (1.0 - fract((0.5 + q31)));\n  inten_2 = ((2.0 * sqrt(dist_3)) * (1.0 - (dist_3 * dist_3)));\n  xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, (\n    ((2.0 * uv2_4) * dist_3)\n   + q32)).xyz * inten_2));\n  uv2_4.x = ((uv_1.x * 0.5) - (uv_1.y * -0.5));\n  uv2_4.y = ((uv_1.x * -0.5) + (uv_1.y * 0.5));\n  uv2_4 = (uv2_4 * aspect.yx);\n  dist_3 = (1.0 - fract((0.75 + q31)));\n  inten_2 = ((2.0 * sqrt(dist_3)) * (1.0 - (dist_3 * dist_3)));\n  xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, (\n    ((2.0 * uv2_4) * dist_3)\n   + q32)).xyz * inten_2));\n  uv2_4.x = ((uv_1.x * -0.5) - (uv_1.y * 0.5));\n  uv2_4.y = ((uv_1.x * 0.5) + (uv_1.y * -0.5));\n  uv2_4 = (uv2_4 * aspect.yx);\n  dist_3 = (1.0 - fract((1.0 + q31)));\n  inten_2 = ((2.0 * sqrt(dist_3)) * (1.0 - (dist_3 * dist_3)));\n  xlat_mutableret1 = max (xlat_mutableret1, (texture (sampler_main, (\n    ((2.0 * uv2_4) * dist_3)\n   + q32)).xyz * inten_2));\n  vec4 tmpvar_5;\n  tmpvar_5.w = 1.0;\n  tmpvar_5.xyz = (xlat_mutableret1 * 1.6);\n  ret = tmpvar_5.xyz;\n }"}