{"baseVals":{"rating":0,"gammaadj":1.980001,"decay":0.5,"echo_zoom":0.999998,"echo_alpha":0.5,"echo_orient":3,"wave_mode":2,"additivewave":1,"wave_dots":1,"modwavealphabyvolume":1,"darken":1,"wave_a":0.195131,"wave_scale":2.540833,"wave_smoothing":0.81,"wave_mystery":0.14,"modwavealphastart":0.47,"modwavealphaend":1.32,"warpanimspeed":1.4595,"warpscale":2.0067,"zoom":0.9999,"warp":0.01,"sx":0.9999,"wave_b":0.3,"ob_size":0,"ob_r":1,"ob_g":1,"ob_b":1,"ob_a":0.05,"ib_size":0,"mv_x":64,"mv_y":48,"mv_l":1.85,"mv_r":0.4999,"mv_g":0.4999,"mv_b":0.4999,"mv_a":0,"b1ed":0.7},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.index=0;a.q12=0;a.q22=0;a.q21=0;a.q6=0;a.q1=0;a.dec_med=0;a.q5=0;a.trel=0;a.q9=0;a.k3=0;a.rott=0;a.is_beat=0;a.q23=0;a.k1=0;a.q24=0;a.dec_slow=0;a.q11=0;a.q10=0;a.q4=0;a.k2=0;a.q26=0;a.p2=0;a.avg=0;a.beat=0;a.vol=0;a.p1=0;a.peak=0;a.q2=0;a.q27=0;a.p3=0;a.q3=0;a.t0=0;a.vol_=0;a.q32=0;a.q7=0;a.q20=0;a.p4=0;a.q8=0;","frame_eqs_str":"a.vol=a.bass+a.mid+a.treb;a.vol_=.9*a.vol_+.1*a.vol;a.k1=above(a.vol,1.3*a.vol_);a.k2=.9*a.k2+.1*a.k1;a.k3=.9*a.k3+.1*a.k2;a.q10=a.k2;a.q11=a.k3;a.q12=a.vol_;a.dec_med=pow(.9,div(30,a.fps));a.dec_slow=pow(.99,div(30,a.fps));a.beat=Math.max(Math.max(a.bass,a.mid),a.treb);a.avg=a.avg*a.dec_slow+a.beat*(1-a.dec_slow);a.is_beat=above(a.beat,.5+a.avg+a.peak)*above(a.time,a.t0+.2);a.t0=a.is_beat*a.time+(1-a.is_beat)*a.t0;a.peak=a.is_beat*a.beat+(1-a.is_beat)*a.peak*a.dec_med;a.index=\nmod(a.index+a.is_beat,8);a.q20=a.avg;a.q21=a.beat;a.q22=a.peak;a.q23=a.index;a.q24=a.is_beat;a.q26=a.bass+a.mid+a.treb;a.k1=a.is_beat*equal(a.index,0);a.p1=a.k1*(a.p1+1)+(1-a.k1)*a.p1;a.p2=a.dec_med*a.p2+(1-a.dec_med)*a.p1;a.rott=div(3.1416*a.p2,2);a.q27=a.index+1;a.q1=Math.cos(a.rott);a.q2=Math.sin(a.rott);a.q3=-a.q2;a.q4=a.q1;a.trel=div(a.time,8);a.q5=Math.cos(a.trel);a.q6=Math.sin(a.trel);a.q7=-a.q6;a.q8=a.q5;a.q9=Math.sin(div(a.time,13))+2;a.q32=pow(.99,div(30,a.fps));","pixel_eqs_str":"a.p1=Math.sin(div(a.time,7));a.p2=Math.cos(div(a.time,3));a.p3=1+Math.cos(div(a.time,6));a.p4=.5*Math.cos(div(a.time,4.5));a.dx=.004*a.p1*a.rad;a.dy=.004*a.p2*a.rad;a.zoom=1+div(pow(a.rad,a.p4)*a.p3,50);a.rot=0;","warp":" shader_body { \n  vec3 ret_1;\n  vec2 tmpvar_2;\n  tmpvar_2.x = dot ((texture (sampler_main, (uv + vec2(0.003, 0.0))) - texture (sampler_main, (uv - vec2(0.003, 0.0)))), vec4(0.32, 0.49, 0.29, 0.0));\n  tmpvar_2.y = dot ((texture (sampler_main, (uv + vec2(0.0, 0.003))) - texture (sampler_main, (uv - vec2(0.0, 0.003)))), vec4(0.32, 0.49, 0.29, 0.0));\n  ret_1 = ((-(\n    ((texture (sampler_blur1, uv).xyz * scale1) + bias1)\n  ) * 0.1) + ((texture (sampler_main, \n    (uv + (tmpvar_2 * 0.02))\n  ).xyz + \n    (0.06 * vec3(dot (texture (sampler_noise_lq, ((\n      ((texsize.xy * texsize_noise_lq.zw).x * uv)\n     * 4.0) + rand_frame.xy)), vec4(0.32, 0.49, 0.29, 0.0))))\n  ) - (\n    sqrt(dot (tmpvar_2, tmpvar_2))\n   * 0.03)));\n  ret_1 = (ret_1 * q32);\n  ret_1 = (ret_1 - 0.03);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_1;\n  ret = tmpvar_3.xyz;\n }","comp":" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1.x = (0.7 * dot ((texture (sampler_main, \n    (uv + vec2(0.002, 0.0))\n  ) - texture (sampler_main, \n    (uv - vec2(0.002, 0.0))\n  )), vec4(0.32, 0.49, 0.29, 0.0)));\n  tmpvar_1.y = (0.7 * dot ((texture (sampler_main, \n    (uv + vec2(0.0, 0.002))\n  ) - texture (sampler_main, \n    (uv - vec2(0.0, 0.002))\n  )), vec4(0.32, 0.49, 0.29, 0.0)));\n  mat2 tmpvar_2;\n  tmpvar_2[uint(0)] = _qb.xy;\n  tmpvar_2[1u] = _qb.zw;\n  vec2 tmpvar_3;\n  tmpvar_3 = (uv - 0.5);\n  float tmpvar_4;\n  tmpvar_4 = clamp (((\n    -(q9)\n   * \n    abs(texture (sampler_noise_hq, (((\n      ((16.0 * tmpvar_3) * tmpvar_2)\n     + \n      (time / 8.0)\n    ) + (20.0 * \n      (tmpvar_1 - dot (texture (sampler_main, uv).xyz, vec3(0.32, 0.49, 0.29)))\n    )) / 100.0)).x)\n  ) + 1.0), 0.0, 1.0);\n  vec3 tmpvar_5;\n  tmpvar_5.x = tmpvar_4;\n  tmpvar_5.y = ((tmpvar_4 * (tmpvar_4 - 0.55)) * 2.0);\n  tmpvar_5.z = ((tmpvar_4 - 1.0) * 16.0);\n  vec4 tmpvar_6;\n  tmpvar_6.w = 1.0;\n  tmpvar_6.xyz = (vec3((0.6 * dot (\n    (texture (sampler_main, ((tmpvar_3 * 0.95) + 0.5)).xyz - 0.05)\n  , vec3(0.32, 0.49, 0.29)))) + clamp (tmpvar_5, 0.0, 1.0));\n  ret = tmpvar_6.xyz;\n }"}