{"baseVals":{"rating":3,"gammaadj":1.9,"echo_zoom":1.169,"echo_orient":1,"wave_mode":5,"additivewave":1,"wave_a":0,"wave_scale":0.9,"wave_smoothing":0.63,"wave_mystery":1,"modwavealphastart":2,"modwavealphaend":2,"warpscale":2.853,"rot":0.006,"warp":0,"wave_r":0.65,"wave_g":0.65,"wave_b":0.65,"ob_size":0.005,"mv_x":0,"mv_y":48,"mv_dx":-0.941,"mv_dy":0.426,"mv_l":5,"mv_r":0.316,"mv_g":0.078,"mv_b":0.942,"mv_a":0,"b1ed":0},"shapes":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.d=0;a.pump=0;a.w=0;a.h3=0;a.q12=0;a.num_b0=0;a.q6=0;a.bt=0;a.q1=0;a.q5=0;a.c_x=0;a.c_y=0;a.num_att=0;a.v=0;a.mm=0;a.h2=0;a.tt=0;a.bm=0;a.q11=0;a.q10=0;a.q4=0;a.t=0;a.mt=0;a.r=0;a.num_b=0;a.mx=0;a.mn=0;a.beat=0;a.num0=0;a.num=0;a.bb=0;a.q2=0;a.h1=0;a.q3=0;a.c_x=.5;a.c_y=.5;a.v=.05;","frame_eqs_str":"a.q1=a.aspectx;a.q2=a.aspecty;a.rot=0;a.zoom=1;a.warp=0;a.num0=a.beat*(Math.abs(a.num-a.num_att)+a.pump)+bnot(a.beat)*a.num0;a.pump=a.beat*(.1*Math.sin(a.t)+.1)+bnot(a.beat)*a.pump;a.pump*=.98;a.num_b0=a.num_b;a.num=Math.abs(a.bass-a.bass_att+(a.mid-a.mid_att)+(a.treb-a.treb_att));a.num_att=.95*a.num_att+.05*a.num;a.num_b=above(a.num,1-a.pump)*above(Math.abs(a.num-a.num_att),a.num0);a.beat=bnot(equal(a.num_b0,a.num_b));a.t+=.1*a.num;a.r=.00001<Math.abs(a.beat)?.0002*(Math.floor(randint(200))-\n100):a.r;a.rot=a.r;a.c_x=.00001<Math.abs(a.beat)?.5+.005*(Math.floor(randint(200))-100):a.c_x;a.c_y=.00001<Math.abs(a.beat)?.5+.005*(Math.floor(randint(200))-100):a.c_y;a.v=.00001<Math.abs(a.beat)?.035+.00025*(Math.floor(randint(200))-100):a.v;a.q3=a.c_x;a.q4=a.c_y;a.q5=a.v;a.q6=a.beat;a.bb=.98*a.bb+.5*a.bass;a.mm=.98*a.mm+.5*a.mid;a.tt=.98*a.tt+.5*a.treb;a.mx=Math.max(Math.max(a.bb,a.mm),a.tt);a.mn=Math.min(Math.min(a.bb,a.mm),a.tt);a.h1=div(a.bb-a.mn,a.mx-a.mn);a.h2=div(a.mm-a.mn,a.mx-a.mn);a.h3=\ndiv(a.tt-a.mn,a.mx-a.mn);a.v=div(.2,a.fps);a.bm+=(a.h1-a.h2)*a.v;a.mt+=(a.h2-a.h3)*a.v;a.bt+=(a.h1-a.h3)*a.v;a.w=a.bm;a.q3=Math.sin(a.w);a.q4=Math.cos(a.w);a.q10=a.bm;a.q11=a.mt;a.q12=a.bt;","pixel_eqs_str":"a.d=pow(sqrt(sqr(a.x-a.q3)+sqr(a.y-a.q4)),.5)-0;a.v=a.q5;a.dx=a.v*(a.x-a.q3)*a.d;a.dy=a.v*(a.y-a.q4)*a.d;","warp":" shader_body { \n  vec3 ret_1;\n  vec3 tmpvar_2;\n  tmpvar_2 = (texture (sampler_noise_lq, ((\n    (uv_orig * texsize.xy)\n   * texsize_noise_lq.zw) + rand_frame.xy)).xyz - 0.5);\n  vec2 tmpvar_3;\n  tmpvar_3 = (texsize.zw * 4.0);\n  vec3 tmpvar_4;\n  tmpvar_4 = (((texture (sampler_blur1, \n    (uv + (vec2(1.0, 0.0) * tmpvar_3))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(1.0, 0.0) * tmpvar_3))\n  ).xyz * scale1) + bias1));\n  vec3 tmpvar_5;\n  tmpvar_5 = (((texture (sampler_blur1, \n    (uv + (vec2(0.0, 1.0) * tmpvar_3))\n  ).xyz * scale1) + bias1) - ((texture (sampler_blur1, \n    (uv - (vec2(0.0, 1.0) * tmpvar_3))\n  ).xyz * scale1) + bias1));\n  vec2 tmpvar_6;\n  tmpvar_6 = mix (uv_orig, uv, vec2(0.35, 0.35));\n  vec2 tmpvar_7;\n  tmpvar_7.x = tmpvar_4.y;\n  tmpvar_7.y = tmpvar_5.y;\n  vec2 tmpvar_8;\n  tmpvar_8 = (tmpvar_6 - ((tmpvar_7 * texsize.zw) * 4.0));\n  vec2 tmpvar_9;\n  tmpvar_9.x = tmpvar_4.z;\n  tmpvar_9.y = tmpvar_5.z;\n  vec2 tmpvar_10;\n  tmpvar_10 = (tmpvar_6 - ((tmpvar_9 * texsize.zw) * 4.0));\n  vec4 tmpvar_11;\n  tmpvar_11 = texture (sampler_blur1, uv);\n  vec4 tmpvar_12;\n  tmpvar_12 = texture (sampler_main, uv_orig);\n  ret_1.y = (((\n    (texture (sampler_main, tmpvar_8).y - (((\n      (tmpvar_11.xyz * scale1)\n     + bias1).y - texture (sampler_main, tmpvar_8).y) * 0.024))\n   - 0.009) + (\n    (1.0 - tmpvar_12.x)\n   * 0.014)) + (tmpvar_2 * 0.02)).x;\n  ret_1.z = (((\n    (texture (sampler_main, tmpvar_10).z - (((\n      (tmpvar_11.xyz * scale1)\n     + bias1).z - texture (sampler_main, tmpvar_10).z) * 0.024))\n   - 0.009) + (tmpvar_12.x * 0.014)) + (tmpvar_2 * 0.02)).x;\n  ret_1.x = texture (sampler_fc_main, (uv + ((tmpvar_2.xy * texsize.zw) * 0.5))).x;\n  ret_1.x = (ret_1.x + ((\n    (ret_1.x - ((texture (sampler_blur3, uv).xyz * scale3) + bias3).x)\n   * 0.4) + (tmpvar_2 * 0.0052)).x);\n  vec4 tmpvar_13;\n  tmpvar_13.w = 1.0;\n  tmpvar_13.xyz = ret_1;\n  ret = tmpvar_13.xyz;\n }","comp":" shader_body { \n  vec2 uv_1;\n  vec3 ret_2;\n  uv_1 = (0.5 + ((uv - 0.5) * 1.5));\n  vec2 tmpvar_3;\n  tmpvar_3 = ((uv_1 - 0.5) * aspect.xy);\n  vec2 tmpvar_4;\n  tmpvar_4.x = ((q4 * tmpvar_3.x) - (q3 * tmpvar_3.y));\n  tmpvar_4.y = ((q3 * tmpvar_3.x) + (q4 * tmpvar_3.y));\n  vec2 tmpvar_5;\n  tmpvar_5 = (0.5 + (tmpvar_4 * 2.0));\n  vec2 numerator_6;\n  numerator_6 = (tmpvar_5 - vec2(0.0, 0.5));\n  vec2 denominator_7;\n  denominator_7 = (tmpvar_5 - vec2(1.0, 0.5));\n  vec2 tmpvar_8;\n  tmpvar_8.x = ((numerator_6.x * denominator_7.x) + (numerator_6.y * denominator_7.y));\n  tmpvar_8.y = ((numerator_6.y * denominator_7.x) - (numerator_6.x * denominator_7.y));\n  vec2 tmpvar_9;\n  tmpvar_9 = (((tmpvar_8 / \n    ((denominator_7.x * denominator_7.x) + (denominator_7.y * denominator_7.y))\n  ) + 0.5) - vec2(0.5, 0.5));\n  float tmpvar_10;\n  tmpvar_10 = sqrt(dot (tmpvar_9, tmpvar_9));\n  float tmpvar_11;\n  float tmpvar_12;\n  tmpvar_12 = (min (abs(\n    (tmpvar_9.x / tmpvar_9.y)\n  ), 1.0) / max (abs(\n    (tmpvar_9.x / tmpvar_9.y)\n  ), 1.0));\n  float tmpvar_13;\n  tmpvar_13 = (tmpvar_12 * tmpvar_12);\n  tmpvar_13 = (((\n    ((((\n      ((((-0.01213232 * tmpvar_13) + 0.05368138) * tmpvar_13) - 0.1173503)\n     * tmpvar_13) + 0.1938925) * tmpvar_13) - 0.3326756)\n   * tmpvar_13) + 0.9999793) * tmpvar_12);\n  tmpvar_13 = (tmpvar_13 + (float(\n    (abs((tmpvar_9.x / tmpvar_9.y)) > 1.0)\n  ) * (\n    (tmpvar_13 * -2.0)\n   + 1.570796)));\n  tmpvar_11 = (tmpvar_13 * sign((tmpvar_9.x / tmpvar_9.y)));\n  if ((abs(tmpvar_9.y) > (1e-08 * abs(tmpvar_9.x)))) {\n    if ((tmpvar_9.y < 0.0)) {\n      if ((tmpvar_9.x >= 0.0)) {\n        tmpvar_11 += 3.141593;\n      } else {\n        tmpvar_11 = (tmpvar_11 - 3.141593);\n      };\n    };\n  } else {\n    tmpvar_11 = (sign(tmpvar_9.x) * 1.570796);\n  };\n  vec2 tmpvar_14;\n  tmpvar_14.x = (tmpvar_11 * 0.1591549);\n  tmpvar_14.y = tmpvar_10;\n  vec2 tmpvar_15;\n  tmpvar_15.x = ((tmpvar_14.x * 2.0) + q11);\n  tmpvar_15.y = ((0.35 * log(tmpvar_10)) + q12);\n  vec2 tmpvar_16;\n  tmpvar_16 = (0.5 + (0.5 - abs(\n    ((fract((tmpvar_15 * 0.5)) * 2.0) - 1.0)\n  )));\n  uv_1 = tmpvar_16;\n  vec2 tmpvar_17;\n  tmpvar_17.x = sin(((tmpvar_16.y * 31.0) + (0.59 * time)));\n  tmpvar_17.y = sin(((tmpvar_16.x * 26.0) + (0.37 * time)));\n  vec2 tmpvar_18;\n  tmpvar_18 = (tmpvar_16 + (0.03 * tmpvar_17));\n  ret_2 = (max (texture (sampler_main, tmpvar_16).xyz, texture (sampler_main, tmpvar_18).xyz) * 1.33);\n  ret_2 = (pow (vec3(dot (ret_2, vec3(0.32, 0.49, 0.29))), vec3(2.5, 2.5, 2.5)) + ((texture (sampler_blur1, \n    ((tmpvar_16 + tmpvar_18) / 2.0)\n  ).xyz * scale1) + bias1));\n  vec4 tmpvar_19;\n  tmpvar_19.w = 1.0;\n  tmpvar_19.xyz = ret_2;\n  ret = tmpvar_19.xyz;\n }"}