{"baseVals":{"rating":4,"gammaadj":1.49,"decay":0.5,"echo_zoom":1.002,"echo_alpha":0.5,"echo_orient":1,"wave_mode":7,"additivewave":1,"modwavealphabyvolume":1,"wave_brighten":0,"wave_a":0.001,"wave_scale":1.157,"wave_smoothing":0.63,"modwavealphastart":0.71,"modwavealphaend":1.3,"warpscale":16.016,"zoomexp":11.56276,"fshader":1,"zoom":1.05971,"warp":0.13126,"wave_r":0.65,"wave_g":0.65,"wave_b":0.65,"ob_size":0,"ob_a":1,"ib_size":0,"mv_x":64,"mv_y":48,"mv_l":0,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"sides":14,"num_inst":512,"rad":0.1026,"tex_ang":0.62832,"r2":1,"g2":0,"a2":1,"border_a":0},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;a.r_border=0;a.g_border=0;a.b_border=0;","frame_eqs_str":"a.ma+=3.1415*above(a.bass,1)*.01*a.bass;a.ma-=3.1415*above(a.treb,1)*.01*a.treb;a.mx+=.0002*Math.cos(a.ma);a.my+=.0002*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.rad=div(a.bass+a.treb,30);a.a=above(a.bass+a.mid+a.treb,.8);a.r=div(Math.floor(randint(100)),100);a.g=div(Math.floor(randint(100)),\n100);a.b=div(Math.floor(randint(100)),100);a.r2=div(Math.floor(randint(100)),100);a.g2=div(Math.floor(randint(100)),100);a.b2=div(Math.floor(randint(100)),100);a.r_border=div(Math.floor(randint(100)),100);a.g_border=div(Math.floor(randint(100)),100);a.b_border=div(Math.floor(randint(100)),100);"},{"baseVals":{"enabled":1,"sides":23,"num_inst":1024,"rad":0.10262,"ang":0.43982,"tex_ang":0.62832,"a":0.5,"r2":1,"g2":0,"a2":0.5,"border_a":0},"init_eqs_str":"a.ma=0;a.mx=0;a.my=0;a.r_border=0;a.g_border=0;a.b_border=0;","frame_eqs_str":"a.ma+=3.1415*above(a.bass,1)*.05*a.bass;a.ma-=3.1415*above(a.mid,1)*.05*a.mid;a.mx+=.0001*Math.cos(a.ma);a.my+=.0001*Math.sin(a.ma);a.mx=.00001<Math.abs(above(a.mx,.9))?.9-a.mx:a.mx;a.my=.00001<Math.abs(above(a.my,.9))?.9-a.my:a.my;a.mx=.00001<Math.abs(below(a.mx,.1))?.9+a.mx:a.mx;a.my=.00001<Math.abs(below(a.my,.1))?.9+a.my:a.my;a.x=a.mx;a.y=a.my;a.rad=div(a.bass+a.treb,25);a.a=above(a.bass+a.mid+a.treb,.1);a.r=div(Math.floor(randint(100)),100);a.g=div(Math.floor(randint(100)),\n100);a.b=div(Math.floor(randint(100)),100);a.r2=div(Math.floor(randint(100)),100);a.g2=div(Math.floor(randint(100)),100);a.b2=div(Math.floor(randint(100)),100);a.r_border=div(Math.floor(randint(100)),100);a.g_border=div(Math.floor(randint(100)),100);a.b_border=div(Math.floor(randint(100)),100);"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.y3=0;a.y1=0;a.xx=0;a.q12=0;a.x1=0;a.vx3=0;a.q6=0;a.dt=0;a.q1=0;a.q5=0;a.q9=0;a.d1=0;a.si1=0;a.vx4=0;a.grav=0;a.x3=0;a.d2=0;a.q11=0;a.q10=0;a.xx2=0;a.q4=0;a.yy1=0;a.vy4=0;a.dir=0;a.bounce=0;a.x4=0;a.r=0;a.x2=0;a.vy2=0;a.y2=0;a.q2=0;a.m1=0;a.spring=0;a.si2=0;a.vx2=0;a.q3=0;a.resist=0;a.yy=0;a.y4=0;a.q7=0;a.vy3=0;a.xx1=0;a.b1=0;a.q8=0;","frame_eqs_str":"a.xx1=.9*a.xx1+.01*a.bass;a.xx2=.9*a.xx2+.01*a.treb;a.yy1=.94*a.yy1+.0075*(a.treb+a.bass);a.x1=.5+2*(a.xx1-a.xx2);a.y1=.4+a.yy1;a.x1=Math.max(0,Math.min(1,a.x1));a.y1=Math.max(0,Math.min(1,a.y1));a.spring=10;a.grav=.5;a.resist=1;a.bounce=.75;a.dt=.0005*div(60,a.fps);a.vx2=a.vx2*(1-a.resist*a.dt)+a.dt*(a.x1+a.x3-2*a.x2)*a.spring;a.vy2=a.vy2*(1-a.resist*a.dt)+a.dt*((a.y1+a.y3-2*a.y2)*a.spring-a.grav);a.vx3=a.vx3*(1-a.resist*a.dt)+a.dt*(a.x2+a.x4-2*a.x3)*a.spring;a.vy3=a.vy3*(1-\na.resist*a.dt)+a.dt*((a.y2+a.y4-2*a.y3)*a.spring-a.grav);a.vx4=a.vx4*(1-a.resist*a.dt)+a.dt*(a.x3-a.x4)*a.spring;a.vy4=a.vy4*(1-a.resist*a.dt)+a.dt*((a.y3-a.y4)*a.spring-a.grav);a.x2+=a.vx2;a.y2+=a.vy2;a.x3+=a.vx3;a.y3+=a.vy3;a.x4+=a.vx4;a.y4+=a.vy4;a.vx2=.00001<Math.abs(above(a.x2,0))?a.vx2:Math.abs(a.vx2)*a.bounce;a.vx2=.00001<Math.abs(below(a.x2,1))?a.vx2:-Math.abs(a.vx2)*a.bounce;a.vx3=.00001<Math.abs(above(a.x3,0))?a.vx3:Math.abs(a.vx3)*a.bounce;a.vx3=.00001<Math.abs(below(a.x3,1))?a.vx3:-Math.abs(a.vx3)*\na.bounce;a.vx4=.00001<Math.abs(above(a.x4,0))?a.vx4:Math.abs(a.vx4)*a.bounce;a.vx4=.00001<Math.abs(below(a.x4,1))?a.vx4:-Math.abs(a.vx4)*a.bounce;a.vy2=.00001<Math.abs(above(a.y2,0))?a.vy2:Math.abs(a.vy2)*a.bounce;a.vy2=.00001<Math.abs(below(a.y2,1))?a.vy2:-Math.abs(a.vy2)*a.bounce;a.vy3=.00001<Math.abs(above(a.y3,0))?a.vy3:Math.abs(a.vy3)*a.bounce;a.vy3=.00001<Math.abs(below(a.y3,1))?a.vy3:-Math.abs(a.vy3)*a.bounce;a.vy4=.00001<Math.abs(above(a.y4,0))?a.vy4:Math.abs(a.vy4)*a.bounce;a.vy4=.00001<\nMath.abs(below(a.y4,1))?a.vy4:-Math.abs(a.vy4)*a.bounce;a.q1=a.x1;a.q2=a.x2;a.q3=a.x3;a.q4=a.x4;a.q5=a.y1;a.q6=a.y2;a.q7=a.y3;a.q8=a.y4;a.q9=div(1,a.aspectx);a.q10=div(1,a.aspecty);a.zoom=1;a.r=.96*a.r+(a.x1-.5);a.rot=.1*a.r;a.q12=Math.atan2(a.vx4,a.vy4);a.q11=sqrt(a.vx4*a.vx4+a.vy4*a.vy4);a.zoom=1.001;a.rot=0;a.warp=.2;a.wave_a=0;","pixel_eqs_str":"a.dir=-a.q12+Math.asin(1);a.b1=.1;a.m1=25*a.q11;a.xx=a.q4;a.yy=1-a.q8;a.x1=a.xx-Math.sin(a.dir)*a.b1;a.y1=a.yy-Math.cos(a.dir)*a.b1;a.x2=a.xx+Math.sin(a.dir)*a.b1;a.y2=a.yy+Math.cos(a.dir)*a.b1;a.d1=sqrt((a.x1-a.x)*(a.x1-a.x)+(a.y1-a.y)*(a.y1-a.y))-2*a.b1;a.d2=sqrt((a.x2-a.x)*(a.x2-a.x)+(a.y2-a.y)*(a.y2-a.y))-2*a.b1;a.si1=sigmoid(-a.d1,1E3);a.si2=sigmoid(-a.d2,1E3);a.dx=2*(a.si1*Math.sin(a.y1-a.y)*a.m1*a.d1-a.si2*Math.sin(a.y2-a.y)*a.m1*a.d2);a.dy=2*(-a.si1*Math.sin(a.x1-a.x)*\na.m1*a.d1+a.si2*Math.sin(a.x2-a.x)*a.m1*a.d2);","warp":" shader_body { \n  vec2 tmpvar_1;\n  tmpvar_1 = mix (uv_orig, uv, vec2(0.3, 0.3));\n  vec2 tmpvar_2;\n  tmpvar_2 = (texsize.zw * 3.0);\n  vec2 tmpvar_3;\n  tmpvar_3.x = dot (((\n    (texture (sampler_blur1, (tmpvar_1 + (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale1)\n   + bias1) - (\n    (texture (sampler_blur1, (tmpvar_1 - (vec2(1.0, 0.0) * tmpvar_2))).xyz * scale1)\n   + bias1)), vec3(0.32, 0.49, 0.29));\n  tmpvar_3.y = dot (((\n    (texture (sampler_blur1, (tmpvar_1 + (vec2(0.0, 1.0) * tmpvar_2))).xyz * scale1)\n   + bias1) - (\n    (texture (sampler_blur1, (tmpvar_1 - (vec2(0.0, 1.0) * tmpvar_2))).xyz * scale1)\n   + bias1)), vec3(0.32, 0.49, 0.29));\n  vec4 tmpvar_4;\n  tmpvar_4.w = 1.0;\n  tmpvar_4.xyz = (texture (sampler_fc_main, (tmpvar_1 + (\n    (tmpvar_3 * texsize.zw)\n   * 9.0))) - 0.01).xyz;\n  ret = tmpvar_4.xyz;\n }","comp":" shader_body { \n  vec2 uv_1;\n  vec3 ret3_2;\n  vec3 ret_3;\n  vec2 tmpvar_4;\n  tmpvar_4 = (((uv - 0.5) * vec2(-1.0, 1.0)) + 0.5);\n  vec3 tmpvar_5;\n  tmpvar_5 = abs(((texture (sampler_main, uv).xyz * \n    clamp ((((\n      (texture (sampler_blur2, uv).xyz * scale2)\n     + bias2) * 2.8) - 0.13), 0.0, 1.0)\n  ) - (texture (sampler_main, tmpvar_4).xyz * \n    clamp ((((\n      (texture (sampler_blur2, tmpvar_4).xyz * scale2)\n     + bias2) * 2.8) - 0.13), 0.0, 1.0)\n  )));\n  ret3_2 = (tmpvar_5 * sqrt(tmpvar_5));\n  ret3_2 = (ret3_2 * vec3(0.9, 1.6, 2.3));\n  ret3_2 = (ret3_2 * 3.0);\n  vec3 tmpvar_6;\n  tmpvar_6 = pow (ret3_2, (1.0 - ret3_2));\n  ret3_2 = tmpvar_6;\n  uv_1 = (uv * 2.0);\n  vec2 tmpvar_7;\n  tmpvar_7 = floor((fract(\n    (uv_1 * 0.5)\n  ) * 2.0));\n  uv_1 = ((fract(uv_1) * (1.0 - tmpvar_7)) + (tmpvar_7 * fract(\n    (1.0 - uv_1)\n  )));\n  vec2 tmpvar_8;\n  tmpvar_8.x = rad;\n  tmpvar_8.y = uv_1.y;\n  uv_1 = tmpvar_8;\n  vec2 tmpvar_9;\n  tmpvar_9 = ((0.5 - tmpvar_8.yx) + 0.5);\n  ret_3 = (texture (sampler_main, tmpvar_8.yx).xyz * clamp ((\n    (((texture (sampler_blur2, tmpvar_8.yx).xyz * scale2) + bias2) * 2.8)\n   - 0.13), 0.0, 1.0));\n  vec3 tmpvar_10;\n  tmpvar_10 = mix (ret_3, (texture (sampler_main, tmpvar_9).xyz * clamp (\n    ((((texture (sampler_blur2, tmpvar_9).xyz * scale2) + bias2) * 2.8) - 0.13)\n  , 0.0, 1.0)), vec3(0.5, 0.5, 0.5));\n  ret_3 = (tmpvar_10 * tmpvar_10);\n  ret_3 = (ret_3 * vec3(0.9, 1.6, 2.3));\n  ret_3 = (ret_3 * 3.0);\n  ret_3 = (max (tmpvar_6, (0.8 * vec3(\n    (0.5 * dot (ret_3, vec3(0.32, 0.49, 0.29)))\n  ))) - (roam_sin.xyz * roam_cos.zxy));\n  vec4 tmpvar_11;\n  tmpvar_11.w = 1.0;\n  tmpvar_11.xyz = ret_3;\n  ret = tmpvar_11.xyz;\n }"}