{"baseVals":{"rating":0,"gammaadj":1.7,"decay":0.995,"echo_zoom":1,"additivewave":1,"wave_thick":1,"wave_brighten":0,"darken":1,"wave_a":100,"wave_scale":1.599,"wave_smoothing":0.5,"modwavealphastart":0.5,"modwavealphaend":1,"fshader":1,"dx":0.00001,"dy":0.00001,"warp":0.01,"wave_r":0.5,"wave_g":0.5,"wave_b":0.5,"ob_size":0.005,"ob_a":0.5,"ib_size":0,"ib_r":0,"ib_g":0,"ib_b":0,"mv_x":0,"mv_y":0,"mv_l":1,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"sides":100,"thickoutline":1,"textured":1,"rad":0.54279,"ang":2.51327,"g":1,"b":1,"r2":1,"b2":1,"a2":1,"border_a":0},"init_eqs_str":"","frame_eqs_str":"a.ang=3+3.62*Math.cos(.73*a.time);"},{"baseVals":{"enabled":1,"sides":100,"rad":0.40271,"ang":2.32478,"tex_ang":0.25133,"tex_zoom":2.44862,"g":1,"b":1,"a":0.75,"r2":1,"b2":1,"a2":0.75,"border_r":0,"border_g":0,"border_b":0,"border_a":0},"init_eqs_str":"a.thresh=0;a.thresh=0;a.thresh=0;a.thresh=0;a.dx_r=0;a.thresh=0;a.thresh=0;a.dx_r=0;a.dy_r=0;a.thresh=0;a.thresh=0;a.dy_r=0;a.tg1=0;a.tg2=0;a.tg1=0;a.tg1=0;a.tg1=0;a.tg1=0;a.tg1=0;a.tg1=0;a.tg1=0;a.tg1=0;a.tg3=0;a.thresh=0;a.tg2=0;a.tg3=0;a.dy_r=0;a.tg3=0;a.dx_r=0;a.tg3=0;a.q4=0;a.q1=0;a.q2=0;a.q3=0;a.q2=0;a.q1=0;a.q3=0;","frame_eqs_str":"a.thresh=2*above(a.bass_att,a.thresh)+(1-above(a.bass_att,a.thresh))*(.96*(a.thresh-1.3)+1.3);a.dx_r=.015*equal(a.thresh,2)*Math.sin(5*a.time)+(1-equal(a.thresh,2))*a.dx_r;a.dy_r=.015*equal(a.thresh,2)*Math.sin(6*a.time)+(1-equal(a.thresh,2))*a.dy_r;a.tg1=Math.abs(Math.sin(a.time));a.tg2=.25*Math.sin(a.time)*above(a.tg1,.8)-.25*Math.cos(a.time)*below(a.tg1,.2)+.33*Math.sin(a.time)*above(a.tg1,.2)*below(a.tg1,.4)-.33*Math.cos(a.time)*above(a.tg1,.4)*below(a.tg1,.6)+0*below(a.tg1,\n.8)*above(a.tg1,.6);a.tg3=.00001<Math.abs(above(a.thresh,1.3))?a.tg2:a.tg3;a.x+=42*a.dy_r*a.tg3;a.y+=42*a.dx_r*a.tg3;a.ang=.6*a.q4+.4;a.r=a.q1;a.g=a.q2;a.b=1-Math.abs(a.q3);a.r2=a.q2;a.g2=a.q1;a.b2=a.q3;"},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.thresh=0;a.dx_r=0;a.dy_r=0;a.q1=0;a.q2=0;a.q3=0;","frame_eqs_str":"a.wave_r=.5+.5*Math.sin(6*a.time);a.wave_g=.5+.5*Math.sin(4.1*a.time);a.wave_b=-1+(1-a.wave_r+1-a.wave_g);a.warp=0;a.ob_r=a.wave_r;a.ob_g=a.wave_g;a.ob_b=a.wave_b;a.wave_x+=.21*above(a.bass_att,.1)*Math.sin(6.1*a.time);a.wave_y+=.21*above(a.bass_att,.1)*Math.cos(6.1*a.time);a.q1=a.wave_r;a.q2=a.wave_g;a.q3=a.wave_b;a.mv_r=1-Math.abs(a.wave_r);a.mv_g=1-Math.abs(a.wave_g);a.mv_b=1-Math.abs(a.wave_b);","pixel_eqs_str":"a.thresh=2*above(a.bass_att,a.thresh)+(1-above(a.bass_att,a.thresh))*(.96*(a.thresh-1.3)+1.3);a.dx_r=.015*equal(a.thresh,2)*Math.sin(5*a.time)+(1-equal(a.thresh,2))*a.dx_r;a.dy_r=.015*equal(a.thresh,2)*Math.sin(6*a.time)+(1-equal(a.thresh,2))*a.dy_r;a.zoom-=.01;a.dx-=a.dy_r*above(a.bass_att,1.1)*5.62*(.5-a.rad*Math.sin(a.time)*a.x)*Math.tan(14*a.time);a.dy-=a.dx_r*above(a.bass_att,1.1)*5.62*(.5-a.rad*Math.cos(a.time)*a.y)*Math.tan(14*a.time);a.dx+=a.dx_r*above(a.mid_att,1)*\n.41*Math.tan(24*a.time);a.dy+=a.dy_r*above(a.mid_att,1)*.41*Math.tan(24*a.time);a.rot+=2.41*above(a.treb_att,1.2)*Math.tan(42*a.time);a.zoom+=.21*above(a.bass_att,1.2)*Math.tan(12*a.time);","warp":" shader_body { \n  float final_noise_1;\n  vec3 tmpvar_2;\n  tmpvar_2.xy = uv;\n  tmpvar_2.z = (q2 * 10.0);\n  final_noise_1 = ((texture (sampler_noisevol_hq, tmpvar_2) * 2.0) - 1.0).x;\n  final_noise_1 = (final_noise_1 + (0.5 * (\n    (texture (sampler_noisevol_hq, (tmpvar_2 * 2.0)) * 2.0)\n   - 1.0)).x);\n  final_noise_1 = (final_noise_1 + (0.25 * (\n    (texture (sampler_noisevol_hq, (tmpvar_2 * 4.0)) * 2.0)\n   - 1.0)).x);\n  final_noise_1 = (final_noise_1 + (0.125 * (\n    (texture (sampler_noisevol_hq, (tmpvar_2 * 8.0)) * 2.0)\n   - 1.0)).x);\n  final_noise_1 = ((final_noise_1 + 1.0) * 0.5);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = (texture (sampler_main, ((\n    ((uv - 0.5) * final_noise_1)\n   * 2.0) + 0.5)).xyz - 0.1);\n  ret = tmpvar_3.xyz;\n }","comp":" shader_body { \n  vec2 uv_1;\n  vec3 ret_2;\n  uv_1 = (0.05 + (0.9 * uv));\n  ret_2 = (abs((\n    ((texture (sampler_blur2, uv_1).xyz * scale2) + bias2)\n   - texture (sampler_main, uv_1).xyz)) * 6.0);\n  ret_2 = (ret_2 * 0.85);\n  vec4 tmpvar_3;\n  tmpvar_3.w = 1.0;\n  tmpvar_3.xyz = ret_2;\n  ret = tmpvar_3.xyz;\n }"}