{"baseVals":{"rating":5,"gammaadj":1.7,"decay":0.995,"echo_zoom":1,"echo_alpha":0.5,"wrap":0,"darken":1,"wave_a":100,"wave_scale":1.186,"wave_smoothing":0.5,"modwavealphastart":0.5,"modwavealphaend":1,"fshader":1,"dx":0.00001,"dy":0.00001,"warp":0.01,"ob_a":1,"ib_r":0,"ib_g":0,"ib_b":0,"ib_a":1,"mv_x":0,"mv_y":0,"mv_l":1,"mv_a":0},"shapes":[{"baseVals":{"enabled":1,"sides":100,"textured":1,"rad":0.22167,"tex_zoom":2.2167,"a2":1,"border_a":1},"init_eqs_str":"a.q1=0;a.q2=0;a.q3=0;a.q2=0;a.q3=0;a.q1=0;a.q3=0;a.q2=0;a.q1=0;","frame_eqs_str":"a.r=a.q1;a.g=a.q2;a.b=a.q3;a.r2=a.q2;a.g2=a.q3;a.b2=a.q1;a.x=a.x+.21*Math.cos(a.time)+.121*Math.sin(1.2*a.time)+.15*Math.sin(.63*a.time);a.y=a.y+.134*Math.cos(1.13*a.time)+.2*Math.sin(.8*a.time)+.213*Math.sin(.43*a.time);a.border_r=a.q3;a.border_b=a.q2;a.border_g=a.q1;a.ang+=4.52*Math.cos(a.time);"},{"baseVals":{"enabled":1,"sides":100,"textured":1,"rad":0.24486,"tex_zoom":1.48885,"a2":1,"border_a":1},"init_eqs_str":"a.q2=0;a.q3=0;a.q1=0;a.q3=0;a.q1=0;a.q2=0;a.q1=0;a.q2=0;a.q3=0;","frame_eqs_str":"a.r=a.q2;a.g=a.q3;a.b=a.q1;a.r2=a.q3;a.g2=a.q1;a.b2=a.q2;a.x=a.x+.11*Math.cos(.6*a.time)+.122*Math.sin(1.12*a.time)+.155*Math.sin(.83*a.time);a.y=a.y+.134*Math.cos(.513*a.time)+.126*Math.sin(1.48*a.time)+.13*Math.sin(.743*a.time);a.border_r=a.q1;a.border_b=a.q2;a.border_g=a.q3;a.ang+=4.52*Math.cos(a.time);"},{"baseVals":{"enabled":1,"sides":100,"textured":1,"rad":0.27048,"tex_zoom":0.55044,"a2":1,"border_a":1},"init_eqs_str":"a.q3=0;a.q1=0;a.q2=0;a.q1=0;a.q2=0;a.q3=0;a.q1=0;a.q3=0;a.q2=0;","frame_eqs_str":"a.r=a.q3;a.g=a.q1;a.b=a.q2;a.r2=a.q1;a.g2=a.q2;a.b2=a.q3;a.x=a.x+.201*Math.cos(1.11*a.time)+.1022*Math.sin(1.512*a.time)+.215*Math.sin(.83*a.time);a.y=a.y+.134*Math.cos(1.03*a.time)+.1026*Math.sin(.648*a.time)+.2*Math.sin(1.743*a.time);a.border_r=a.q1;a.border_b=a.q3;a.border_g=a.q2;a.ang+=4.52*Math.cos(a.time);"},{"baseVals":{"enabled":0}}],"waves":[{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}},{"baseVals":{"enabled":0}}],"init_eqs_str":"a.treb_tick=0;a.bass_shift=0;a.thresh=0;a.q1=0;a.dy_r=0;a.bass_tick=0;a.mid_tick=0;a.dx_r=0;a.treb_shift=0;a.mid_shift=0;a.q2=0;a.q3=0;","frame_eqs_str":"a.bass_tick=2*above(a.bass_att,a.bass_tick)+(1-above(a.bass_att,a.bass_tick))*(.96*(a.bass_tick-1.3)+1.3);a.treb_tick=2*above(a.treb_att,a.treb_tick)+(1-above(a.treb_att,a.treb_tick))*(.96*(a.treb_tick-1.3)+1.3);a.mid_tick=2*above(a.mid_att,a.mid_tick)+(1-above(a.mid_att,a.mid_tick))*(.96*(a.mid_tick-1.3)+1.3);a.bass_shift=.95*equal(a.bass_tick,2)*Math.sin(5*a.time)+(1-equal(a.bass_tick,2))*a.bass_shift;a.treb_shift=.95*equal(a.treb_tick,2)*Math.sin(5*a.time)+(1-equal(a.treb_tick,\n2))*a.treb_shift;a.mid_shift=.95*equal(a.mid_tick,2)*Math.sin(5*a.time)+(1-equal(a.mid_tick,2))*a.mid_shift;a.wave_r+=a.bass_shift;a.wave_g+=a.mid_shift;a.wave_b+=a.treb_shift;a.ob_r=1-Math.abs(a.wave_r);a.ob_g=1-Math.abs(a.wave_g);a.ob_b=1-Math.abs(a.wave_b);a.ib_r=1-Math.abs(a.wave_b);a.ib_g=1-Math.abs(a.wave_r);a.ib_b=1-Math.abs(a.wave_r);a.ob_size+=.15*Math.sin(a.bass_att);a.ib_size+=.15*Math.cos(a.treb_att);a.ob_a-=.5*Math.sin(a.bass_att);a.ib_a-=.5*Math.sin(a.mid_att);a.q1=a.wave_r;a.q2=a.wave_b;\na.q3=a.wave_g;","pixel_eqs_str":"a.thresh=2*above(a.bass_att,a.thresh)+(1-above(a.bass_att,a.thresh))*(.96*(a.thresh-1.3)+1.3);a.dx_r=.015*equal(a.thresh,2)*Math.sin(5*a.time)+(1-equal(a.thresh,2))*a.dx_r;a.dy_r=.015*equal(a.thresh,2)*Math.sin(6*a.time)+(1-equal(a.thresh,2))*a.dy_r;a.sx+=16*a.dx_r*Math.sin(2*(.5-3*a.rad)-Math.sin(2.1*Math.abs(13*a.x-div(a.bass_att,a.y)*a.rad)));a.sy+=16*a.dy_r*Math.sin(2*(.5-3*a.rad)-Math.sin(2.1*Math.abs(13*a.y-div(a.bass_att,a.x)*a.rad)));a.rot+=.2*Math.cos(6*a.rad-Math.cos(4*\nMath.abs(12*a.rad-div(a.bass_att,a.x)*a.y)));","warp":"","comp":" shader_body { \n  vec3 ret2_1;\n  vec3 ret_2;\n  vec2 tmpvar_3;\n  tmpvar_3 = (texsize.zw * 6.0);\n  vec2 tmpvar_4;\n  tmpvar_4.x = dot (((\n    (texture (sampler_blur1, (uv + (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1)\n   + bias1) - (\n    (texture (sampler_blur1, (uv - (vec2(1.0, 0.0) * tmpvar_3))).xyz * scale1)\n   + bias1)), vec3(0.32, 0.49, 0.29));\n  tmpvar_4.y = dot (((\n    (texture (sampler_blur1, (uv + (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1)\n   + bias1) - (\n    (texture (sampler_blur1, (uv - (vec2(0.0, 1.0) * tmpvar_3))).xyz * scale1)\n   + bias1)), vec3(0.32, 0.49, 0.29));\n  vec2 tmpvar_5;\n  tmpvar_5 = (uv - (0.25 * tmpvar_4));\n  vec4 tmpvar_6;\n  tmpvar_6 = texture (sampler_blur3, uv);\n  ret_2 = (vec3((0.25 * dot (\n    clamp ((2.0 * ((tmpvar_6.xyz * scale3) + bias3)), 0.0, 1.0)\n  , vec3(0.32, 0.49, 0.29)))) - (0.8 * dot (\n    clamp (((20.0 * (\n      (0.6 * ((texture (sampler_blur2, uv).xyz * scale2) + bias2))\n     - 0.01)) - 2.0), 0.0, 1.0)\n  , vec3(0.32, 0.49, 0.29))));\n  vec4 tmpvar_7;\n  tmpvar_7 = texture (sampler_blur1, uv);\n  ret_2 = ((ret_2 + dot (\n    clamp (((30.0 * (\n      (texture (sampler_main, uv).xyz + (((tmpvar_7.xyz * scale1) + bias1) * 0.15))\n     - 0.01)) - 2.0), 0.0, 1.0)\n  , vec3(0.32, 0.49, 0.29))) - 0.1);\n  ret_2 = (ret_2 + 0.55);\n  vec3 tmpvar_8;\n  tmpvar_8 = mix (ret_2, (ret_2 * (\n    ((texture (sampler_blur3, tmpvar_5).xyz * scale3) + bias3)\n   - \n    ((texture (sampler_blur1, tmpvar_5).xyz * scale1) + bias1)\n  )), pow (hue_shader, ret_2));\n  ret2_1 = ((tmpvar_8 - (0.9 * texture (sampler_main, tmpvar_5).xyz)) - 0.1);\n  ret2_1 = (ret2_1 - 0.75);\n  vec3 tmpvar_9;\n  tmpvar_9 = mix (ret2_1, ((1.2 * ret2_1) * (\n    ((tmpvar_6.xyz * scale3) + bias3)\n   - \n    ((tmpvar_7.xyz * scale1) + bias1)\n  )), pow (hue_shader.zxy, tmpvar_8));\n  ret2_1 = tmpvar_9;\n  vec3 tmpvar_10;\n  tmpvar_10 = abs((tmpvar_8 - (1.2 * tmpvar_9)));\n  ret_2 = (tmpvar_10 * tmpvar_10);\n  vec4 tmpvar_11;\n  tmpvar_11.w = 1.0;\n  tmpvar_11.xyz = ret_2;\n  ret = tmpvar_11.xyz;\n }"}